Bonhart

Active Member
Dec 30, 2017
515
484





I would like to let you know that the next release i doing good, it will be the biggest one so far in animations. And you guys ask for some action... there will be some actions!!!
I would like to thank you all for your support, i see that lot of you guys have raise their pledge to help us and its really appreciated! You have been able to see that we are a small dedicated team that want this game to succeed!

Im not the one that talk much on patreon but we are always online on discord channel guys so please visit us there!
excellent news, the animations they do are of the highest level

(Sorry my english)
 
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Ignatz

What's the airspeed velocity of an unladen swallow
Donor
Feb 17, 2018
3,579
10,111
That English, along with the sentiment, is spot on!
 
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cold_arctus

Devoted Member
Sep 25, 2018
8,944
10,832
She is like... UUHM will you be able to deal with both of us? Or not :)
Shouldn't this be marked as spoiler? :eek:

really looking forward for a threesome scene with MC, Bacon and Juliana/Heather (or why not a foursome :biggrin:). Also a father-son bonding time would be nice, in a DP scene with Veronika or Juliana.

So many ideas are in my head!

P.s The old man could have seen Juliana with MC, and use his time machine now, to blackmailing Juliana into some action with him. Our MC finds it out and take his bat to pay the old man a visit! - A new character for Whack-a-Scut has been unlocked! :eazyHype:
 
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L☹VE

Devil May Cry
Donor
Nov 21, 2017
521
2,946
Shouldn't this be marked as spoiler? :eek:

really looking forward for a threesome scene with MC, Bacon and Juliana/Heather (or why not a foursome :biggrin:). Also a father-son bonding time would be nice, in a DP scene with Veronika or Juliana.

So many ideas are in my head!

P.s The old man could have seen Juliana with MC, and use his time machine now, to blackmailing Juliana into some action with him. Our MC finds it out and take his bat to pay the old man a visit! - A new character for Whack-a-Scut has been unlocked! :eazyHype:
:WutFace:
 

Shiva0067

Well-Known Member
Sep 3, 2017
1,251
2,325
Why is this game getting just 1833 a month and summertime saga gets 40000 a month ?
I've thought a bit about the support situation. I think it's a combination of how long a Dev has been around and how much word of mouth they have. The quality of this game is HIGH, but it's still early-ish so some people will avoid until it has more content. I started to support this game early and have NOT been disappointed, but there are a LOT of people that want a game to be nearly done before they will try it or support it.

This game has great quality and the story is interesting, but it's newish and needs help with getting the word out. I hope that the support will grow steadily as more people learn about it.

@Motkeyz and @Aesouh are creating something great (in my opinion) here, and I can't wait to see where they go with this story (and hopefully MANY others) in the future.

Just a thought.
 

Aesouh

Master Chief VNGineer
Modder
Game Developer
Sep 16, 2017
1,893
5,404
I've thought a bit about the support situation. I think it's a combination of how long a Dev has been around and how much word of mouth they have. The quality of this game is HIGH, but it's still early-ish so some people will avoid until it has more content. I started to support this game early and have NOT been disappointed, but there are a LOT of people that want a game to be nearly done before they will try it or support it.

This game has great quality and the story is interesting, but it's newish and needs help with getting the word out. I hope that the support will grow steadily as more people learn about it.

@Motkeyz and @Aesouh are creating something great (in my opinion) here, and I can't wait to see where they go with this story (and hopefully MANY others) in the future.

Just a thought.
To be honest, it's a mystery, maybe the market is saturated but it still doesn't make much sense. We're competing with a lot of creators out there for support, that's the reality. Also it's a bit of a mystery with some creators out there that barely release but somehow grow or keep their followers, I guess it snowballs eventually with the organic growth. But you still see people that start out some projects and get insane funding from the first month or two. Maybe sometimes they have a following from deviantart or twitter or something but, I think that this project had a pretty rough starting couple of months. This was quite some time ago though, we've already done 4 releases on vngine, and the reviews of the game on F95 has pretty much been overwhelmingly positive. It's definitely taken a different direction now that motkeyz can focus on the art and I do the technical stuff.

Now we are so occupied with doing all the content and coding for the next release that we don't really have time to look into marketing or seeing if we can get some more reviews of the games on blogs and whatnot. Bit of a double edged blade as we know that marketing is important too but since its a passion project we kinda prefer working with what we are good at! We're both new to this though with a game in this category, totally new channels and we don't really have contacts to get more exposure. Of course once we get a bigger following it tends to grow faster organically.

The drop was quite surprising though with the patreon and devastating to see too, While we grew significantly after latest release, it was very short-lived, it was only temporarily as people started switching down the pledge to one dollar from a higher tier, as well as losing a bunch of patrons when its billing time. ¯\_(ツ)_/¯

Both me and mot are actually quite eager to work on this full time, and we basically do, but not in a sustainable the way we are doing it now. I think its apparent that we've been working our asses off so far. It's extremely taxing when you have another full time job in some specialist and management roles, that you need to perform, because it does pay all the bills. I hope we endure long enough to see it stand on its own legs so that we can actually sustain working on the project. Right now it feels like the project and real life job suffers more and more as time goes on, juggling between the two almost every day, and we both also do business trips... Oh well. We're still here, we're still confident and passionate about our project, but at this rate we also can't sacrifice what puts food on our tables and pays the bills.

Thanks for playing the game, supporting and being a part of our journey :)
 
4.10 star(s) 242 Votes