The thing is this, there was a unity version in may that unity automatically added analytics components for basic tracking of starting the game client and closing the game client, I think it came in unity 2018.1 or .2, many long standing unity games might not have this as they may run on older versions of unity, or they just don't tell you. I already checked with some of the unity game developers out there that make VN's that are well known. We get very anonymous high-level data from unity analytics where i can see players per country, total playtime for all users, total amount of users per day.I did state as am aware off , so appears at least one other game does it, but there no reason to track any information, when patreon provides all the information you need, that fact doesn't change just because other games in Unity do it or don't.
also devs here claim its just to track total people playing game, when we all know they be tracking MUCH more than just that.
anyway, each to there own on playing it.
Info looks something like this
Today you have had 800 sessions from 600 unique users. Sessions average was on 50-60minutes, something like this.
Then we have a super high level data saying that we have X amount of new users this month, of all your players x are from this country. It's really really high level. After 90 days the data is also permanently deleted as far as I know, Analytics only see 90 days back.
It's purely for us to see how the game is doing, I have not added a single line of code for analytics, have not installed any plugins. It's just the absolute basic built in functionality when I upgraded the project. It has also helped us see in what countries we are popular, and it can help us pinpoint if we need to work out translations later.
So yeah, that's why we put the disclaimer.
We're very open about it.
/A