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Development of To Be A King is nearly always fun. Nearly. The last month or so has had me working on some of the things I find more boring and frustrating. This is the non-sexy side of adult game development, much like the cleanup crew on an adult film set, but I digress. Work continues with this, and I keep reminding myself it is necessary. The results will be very much worth the slog.
In happier news, I continue to get more comfortable in the new render engine. It feels like an old friend now (though an occasionally temperamental one). Renders get easier to crank out by the day, and that is a very good thing as I have around 2,000 or so for this next chapter.
I'm afraid this is one of the more boring development updates, as there isn't anything non-spoilery to show off, and the last few weeks have been the regular grind of development. While To Be A King's story is set and a fixed length now with a full outline and main branches, that doesn't make it any less daunting in scope. Curses on me loving large stories with a lot of choices. What's funny is that I spoke with another developer last week about doing something much smaller for next my game project. Then I looked at my story ideas board. I think I'm doomed to develop long narrative games, but first I've got to get this one to finish line.
Stay safe and healthy, and I'll be back in a few weeks with another update.