It boggles my mind how some of these devs think. Like all people care about is pretty pixels "oooh, look at the pretty shadow's, the background is just breath taking"It wasn't revamping the game that was the problem. It was changing to a different rendering engine, from Daz to Unreal, mid-development, that killed it. Prior to the engine change, the dev was consistent with delivering chonky updates on a regular schedule. After the change...things ended up where they are now.
unity not that easily tampered as unity.Why these devs elect to shoot themselves in both feet and think they can still run is just beyond me.
Yeah, it's just stupid how they focus on these things. They try to make better something that works perfectly and no one's complaining about. In the end, it results in this sort ofIt boggles my mind how some of these devs think. Like all people care about is pretty pixels "oooh, look at the pretty shadow's, the background is just breath taking"or "that looks like a real cock! The detail of that pussy is so lifelike!". Give me a fricking break, the story was good and the Daz graphics were just fine. Why these devs elect to shoot themselves in both feet and think they can still run is just beyond me.
Maybe I'm not understanding this well, but in my opinion, the graphics were a hundred times better in the first chapters...It wasn't revamping the game that was the problem. It was changing to a different rendering engine, from Daz to Unreal, mid-development, that killed it. Prior to the engine change, the dev was consistent with delivering chonky updates on a regular schedule. After the change...things ended up where they are now.
I think the backgrounds looks better in the new chapter but the character models look worseMaybe I'm not understanding this well, but in my opinion, the graphics were a hundred times better in the first chapters...
I agree. The switch wasn't for better image quality, but supposedly to enable to dev to "achieve his vision", basically the number of people in a scene along with scene complexity. Daz gets really memory hungry as you add in more character models, along with the complexity of the scene. Some devs basically cut and paste rendered sections together to get around this Daz limitation.Maybe I'm not understanding this well, but in my opinion, the graphics were a hundred times better in the first chapters...
Yes, he's still working on it. He's very active on his Discord and posts regularly on his Patreon.dude leaves a company to pursue this project on his own because he believed so much in it and as we near what seemed like could be an end or a precipice into another season or something he just vanishes for almost a year after posting around Christmas on steam that he was working on animations? I don't get why after so much effort he would leave this unfinished, does anyone actually have any contact at all w/ Roy to find out if he's alive and still working?
He hasn't vanished for a year he just hasnt done anything to suggest any real progressdude leaves a company to pursue this project on his own because he believed so much in it and as we near what seemed like could be an end or a precipice into another season or something he just vanishes for almost a year after posting around Christmas on steam that he was working on animations? I don't get why after so much effort he would leave this unfinished, does anyone actually have any contact at all w/ Roy to find out if he's alive and still working?
Maybe the background really does look better (I noticed it for the first time... who cares about the background?!), but how could the author ruin the character graphics so much?..I think the backgrounds looks better in the new chapter but the character models look worse
Anyone has link to the dev's discord channel?
Read the tea leaves my dude.soo...no any update than? such a shame
PASSIVE income!? I daresay, my good man, that you have a gross underestimation of the amount of time, energy, and effort that goes into highlighting a previous post, hitting "CTRL" and "C" on a keyboard in unison, creating a new post, and hitting "CTRL" and "V" in unison on that very same keyboard.Read the tea leaves my dude.
His previews and posts on Patreon are all just single images of women in generic looking medieval/roman hallways, occasionally naked or partially undressed for variety. It's coming up two years since the last release and he strictly refuses to comment on timelines for the next release or give anything resembling any kind of progress report. We don't know if he's 60% done, 10%, 25% etc. All this time and he still can't give any kind of estimation of his level of completion.
Oh, he likes to put up long and rambling posts about all the tinkering he did here and there with this feature or that, sometimes he'll go as far to do an audio log so we can hear him essentially say nothing for half an hour. It's empty. It's fluff. The guy's patreon is pretty consistently hovering just under 300 paid subscribers, so he's essentially got a passive income right now that comes from 2-3 still renders he posts once a week. Pretty sweet gig. Who'd want to spend the time making a game when you can do that?
No date yet but he's working on it. The next chapter is going to be enormous.When this game will be released?