Jstforme

Well-Known Member
Dec 20, 2019
1,391
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It wasn't revamping the game that was the problem. It was changing to a different rendering engine, from Daz to Unreal, mid-development, that killed it. Prior to the engine change, the dev was consistent with delivering chonky updates on a regular schedule. After the change...things ended up where they are now.
It boggles my mind how some of these devs think. Like all people care about is pretty pixels "oooh, look at the pretty shadow's, the background is just breath taking" :poop: or "that looks like a real cock! The detail of that pussy is so lifelike!". Give me a fricking break, the story was good and the Daz graphics were just fine. Why these devs elect to shoot themselves in both feet and think they can still run is just beyond me.
 

Gale121

New Member
Oct 31, 2025
3
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3
It boggles my mind how some of these devs think. Like all people care about is pretty pixels "oooh, look at the pretty shadow's, the background is just breath taking" :poop: or "that looks like a real cock! The detail of that pussy is so lifelike!". Give me a fricking break, the story was good and the Daz graphics were just fine. Why these devs elect to shoot themselves in both feet and think they can still run is just beyond me.
Yeah, it's just stupid how they focus on these things. They try to make better something that works perfectly and no one's complaining about. In the end, it results in this sort of :poop:
 
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Dyx

Newbie
May 8, 2018
80
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207
It wasn't revamping the game that was the problem. It was changing to a different rendering engine, from Daz to Unreal, mid-development, that killed it. Prior to the engine change, the dev was consistent with delivering chonky updates on a regular schedule. After the change...things ended up where they are now.
Maybe I'm not understanding this well, but in my opinion, the graphics were a hundred times better in the first chapters...
 

karumi56

Member
Oct 7, 2019
357
990
277
Maybe I'm not understanding this well, but in my opinion, the graphics were a hundred times better in the first chapters...
I agree. The switch wasn't for better image quality, but supposedly to enable to dev to "achieve his vision", basically the number of people in a scene along with scene complexity. Daz gets really memory hungry as you add in more character models, along with the complexity of the scene. Some devs basically cut and paste rendered sections together to get around this Daz limitation.
 

Azsouth

Member
Mar 1, 2021
464
479
187
dude leaves a company to pursue this project on his own because he believed so much in it and as we near what seemed like could be an end or a precipice into another season or something he just vanishes for almost a year after posting around Christmas on steam that he was working on animations? I don't get why after so much effort he would leave this unfinished, does anyone actually have any contact at all w/ Roy to find out if he's alive and still working?
 

Kirel

Member
Mar 18, 2018
445
661
211
dude leaves a company to pursue this project on his own because he believed so much in it and as we near what seemed like could be an end or a precipice into another season or something he just vanishes for almost a year after posting around Christmas on steam that he was working on animations? I don't get why after so much effort he would leave this unfinished, does anyone actually have any contact at all w/ Roy to find out if he's alive and still working?
Yes, he's still working on it. He's very active on his Discord and posts regularly on his Patreon.
 
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falconhawk223

Newbie
Oct 10, 2025
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dude leaves a company to pursue this project on his own because he believed so much in it and as we near what seemed like could be an end or a precipice into another season or something he just vanishes for almost a year after posting around Christmas on steam that he was working on animations? I don't get why after so much effort he would leave this unfinished, does anyone actually have any contact at all w/ Roy to find out if he's alive and still working?
He hasn't vanished for a year he just hasnt done anything to suggest any real progress
 

Dyx

Newbie
May 8, 2018
80
47
207
I think the backgrounds looks better in the new chapter but the character models look worse
Maybe the background really does look better (I noticed it for the first time... who cares about the background?!), but how could the author ruin the character graphics so much?..
Even if the author couldn't do something with the characters on the old engine, it would have been better to adapt the plot to the engine's capabilities, then we would have gotten a slightly simpler, but beautiful game.

1762497186519.jpeg 1762497234318.jpeg
 

Euron13

Active Member
Apr 7, 2019
542
1,005
331
soo...no any update than? such a shame
Read the tea leaves my dude.

His previews and posts on Patreon are all just single images of women in generic looking medieval/roman hallways, occasionally naked or partially undressed for variety. It's coming up two years since the last release and he strictly refuses to comment on timelines for the next release or give anything resembling any kind of progress report. We don't know if he's 60% done, 10%, 25% etc. All this time and he still can't give any kind of estimation of his level of completion.

Oh, he likes to put up long and rambling posts about all the tinkering he did here and there with this feature or that, sometimes he'll go as far to do an audio log so we can hear him essentially say nothing for half an hour. It's empty. It's fluff. The guy's patreon is pretty consistently hovering just under 300 paid subscribers, so he's essentially got a passive income right now that comes from 2-3 still renders he posts once a week. Pretty sweet gig. Who'd want to spend the time making a game when you can do that?
 
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addasus

Member
Oct 30, 2019
138
130
157
Read the tea leaves my dude.

His previews and posts on Patreon are all just single images of women in generic looking medieval/roman hallways, occasionally naked or partially undressed for variety. It's coming up two years since the last release and he strictly refuses to comment on timelines for the next release or give anything resembling any kind of progress report. We don't know if he's 60% done, 10%, 25% etc. All this time and he still can't give any kind of estimation of his level of completion.

Oh, he likes to put up long and rambling posts about all the tinkering he did here and there with this feature or that, sometimes he'll go as far to do an audio log so we can hear him essentially say nothing for half an hour. It's empty. It's fluff. The guy's patreon is pretty consistently hovering just under 300 paid subscribers, so he's essentially got a passive income right now that comes from 2-3 still renders he posts once a week. Pretty sweet gig. Who'd want to spend the time making a game when you can do that?
PASSIVE income!? I daresay, my good man, that you have a gross underestimation of the amount of time, energy, and effort that goes into highlighting a previous post, hitting "CTRL" and "C" on a keyboard in unison, creating a new post, and hitting "CTRL" and "V" in unison on that very same keyboard.

And that's just the start!

Next comes right clicking words and using the thesaurus feature to replace them with slightly different words as if you were in middle school and trying to thwart an online plagiarism checker. Why, such actions can take upwards of several minutes! That's quite literally days of work provided we are incredibly generous in our rounding! Small wonder then that there's seemingly been no forward momentum on the actual game. I'm exhausted just detailing the amount of effort that goes into these non-informative updates! I can't fathom how much less energy I'd have if I had been the one to actually make the one and then slightly tweak it over the soon to be years.

And you have the temerity to call such Herculean efforts "essentially... passive income."

For shame! For shame!
 
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