Unity Abandoned Too Much Light [v0.5e Max] [Shinekuku]

3.70 star(s) 52 Votes

Matoyoshi

Member
Nov 27, 2018
279
215
I was on the fighting off the waves of zombies in the underground facility and I got pushed through a wall and couldn't do anything. So I decided to save and exit and then reload. When it came back it had stripped all my money and my ammo that I had built up. Kind of annoying to start off with nothing again.
 
Feb 21, 2020
19
49
May I suggest a little change for realism. The guns in the game as of now are: glock, ak-74, benelli m4,and the scar heavy. For some reason, the AK does more damage then the scar despite using a lower caliber round. Also the scar-h should have a 20 round magazine. It would also be nice if you could classify the scar as a battle rifle as it fires a big 7.62x51mm NATO round.
 

justagirl13

New Member
Feb 20, 2018
5
1
Just a couple of simple suggestions. I think having a map and quest markers for direction might be helpful. I also think that having a story would make the game more interesting as well.
 
Aug 1, 2019
15
36
@Yuuuuuri About the vintage bra location: when you enter the underground stage you take the first right, then at the end there are two gates, on is in front of you and is closed and on your left is an opened one - you go through it and you will find the bra. It just came to me - I can write a walkthrough about the game :D
 

mark cssadaw

New Member
Nov 5, 2018
12
4
Really a nice game, but again i'm too noob for shooters so...
modded Preview (0.4a) to Dev build. press 0 on numpad while in game to get the cheats ^-^
if you find it really hard to fight zombies(group of..) try first removing their legs before killing them, because they cant attack or cause damage to you when they are knocked down crawling
 

Shiny_

Member
Game Developer
Apr 29, 2020
262
1,951
Shinekuku only said that when it's ready.
Yeah, in my case, the deadlines is a very bad idea. I try to do game for quality and there are still many technical problems when everything seems to be ready, so I decided not to announce the release dates anymore, its just cannot be calculated correctly in a team of one developer.
 

mikusiek

Newbie
Sep 28, 2017
58
64
Yeah, in my case, the deadlines is a very bad idea. I try to do game for quality and there are still many technical problems when everything seems to be ready, so I decided not to announce the release dates anymore, its just cannot be calculated correctly in a team of one developer.
Sure, it's very healthy for you and also for the community - godspeed would be awesome, but quality must remain at the first place! Can't wait for the next release tho ;)
 

Calix123a

Newbie
Dec 9, 2020
44
51
Yeah, in my case, the deadlines is a very bad idea. I try to do game for quality and there are still many technical problems when everything seems to be ready, so I decided not to announce the release dates anymore, its just cannot be calculated correctly in a team of one developer.
Take your time :D
 
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Feb 21, 2020
19
49
Yeah, in my case, the deadlines is a very bad idea. I try to do game for quality and there are still many technical problems when everything seems to be ready, so I decided not to announce the release dates anymore, its just cannot be calculated correctly in a team of one developer.
Mad respect, way better then the dev team I was working for, kind of sad when a single programmer has better ethics then a dedicated team.
 

AtlusX

Newbie
Jan 7, 2021
18
10
hi, this is a very nice game. my only problem is the zombies move too fast, and in a weird way. can you make them slower, so that quest in the sewers isn't such a big pain in the ass? also the shotgun completely misses at point blank range for whatever reason
 
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JoeTermin

Member
Dec 24, 2017
175
929
I didn't find the zombies were moving too fast, for me the difficulty was pretty good. Though I guess a difficulty button that scales speed would be great for people who aren't used to FPS.
 
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3.70 star(s) 52 Votes