- Jul 1, 2017
- 3,936
- 4,616
Lmao, I just read the message on your profile. He is a male alright
I am sorry,I know,Can we discuss it here?If the zombie cannot push through the clothes, then he takes them off. This applies to panties if he plans to use the lower body, bodysuits, etc. He shouldn't take off the socks, I don't know how it happened in your case.
P.S and please stop writing a lot of messages to my profile, there is a thread or private messages for this.
Yeah i have the same question.Where are these vinetage clothes?
Didn't read it much but I believe he said it is in pieces in the underground. But when I went there to do the quest all I could find was metal chests. Probably unobtainableWhere are these vinetage clothes?
System requirements for guaranteed comfortable gameplay in open world map is:holy crap what is that specs! even warframe world map run smoother on my 1050 2gb and 4 gb ram PC
i did try but the problem is nomatter how low you getSystem requirements for guaranteed comfortable gameplay in open world map is:
GPU: GTX 1060 6GB, CPU: i5-3470, RAM: 8GB
You could probably disable or lower several settings like shadows
warframe is very well optimized, something this game still lacks since theres only one guy doing it.holy crap what is that specs! even warframe world map run smoother on my 1050 2gb and 4 gb ram PC
I think they are in the Patreon version of the game.Didn't read it much but I believe he said it is in pieces in the underground. But when I went there to do the quest all I could find was metal chests. Probably unobtainable
yeah i agree maybe that is way it is still a very raw game after allwarframe is very well optimized, something this game still lacks since theres only one guy doing it.
this means all models have optimized vertex counts and alot "heavy lifting" is done by textures (shadowing, masking without making the models more complicated). All models have cutouts on sides that cant be seen and are textured only on one side(no texture on the inside). Render distance affects vertex counts for models so they dont use as much gpu etc. Theres quite alot of small details developers dont know about or dont practically use when starting out and its most notable with unreal engine games. Also configuring the system to use lower resolution textures takes alot of knowledge in unreal engine and thus quite alot of games use full resolution textures no matter what graphics settings are used (iv seen people use 4k textures with 30k vertex count models that make even the most powerful GPUs move like a 90year old granny with a hip replacement trying to do the conga)