- Apr 5, 2019
- 595
- 1,179
Im curious Shinekuku , what kind of enemies other than humans or zombies do you plan for your game in the near future ?
Find You.best and rename it to TML.temp, then put it in AppData\LocalLow\Shinekuku\TooMuchLightHow to transfer the save file?
Not just you, I couldn't crouch either ... I tried with both weapon drawn and holstered, but no luck.Shinekuku
11. I couldn't get the crouch to work, but maybe it was just me?
wow seen so good, i try it.
I'm sure shinekuku will answer you as soon as she's reconnected here.Thanks! Also, I wanted to say thank you so much! I haven't had this much fin in a game in a long time! Everything from the Avatar to the gunplay is interesting! And the H scenes I have to admit get me wet everytime!
One thing though, I can't play with Puddin' anymore (Adriano)... I can of course, play with anyone in the gallery, but I don't have the option to "show my appreciation" anymore in game once I take the quests. Can you possibly make the option to play remain?
Crouching functionality disabled until stealth gameplay available.Not just you, I couldn't crouch either ... I tried with both weapon drawn and holstered, but no luck.
8. There is a setting for thatShinekuku
Some ideas:
8. Zombies should have dicks on their models, in addition to their grab attacks.
10. Zombie double team if get grabbed when 2 zombies nearby.
11. I couldn't get the crouch to work, but maybe it was just me?
Please not more Power, make them more interesting.
This QuickTime-Event should be Harder the more Zombies surround the Player (maybe even impossible at a certain Number), not necessarily by consecutive-ness (that could be implemented in some Dodging-Mechanism with Fatigue).Shinekuku
Some ideas:
3. Ability to 'dodge' zombies when they try to grab you. (Before the quick time event starts).
4. The grab QTE should be a little bit harder. Each consecutive grab should be harder to escape.
The Compass would be helpful, since it would allow for easier Directions in Briefings, but please avoid including a Player-Navigation-System with shiny Arrows. (A Game becomes forgettable the more the Brain is left out.)
JUMP. Yes, absolutely, i want to Jump. Please (could also be Part of some Dodging)Shinekuku
Some ideas:
6. Make a Jump button, or have smoother level design. I kept getting stuck on tiny little ledges.
7. The wave fight in the sewer was too long.