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Unity Too Much Light [v0.6a Full] [Shine]

3.60 star(s) 45 Votes

Shiny_

Member
Game Developer
Apr 29, 2020
275
2,137
TML.temp contains new variables. Renamed save files from previous versions 95% will break the game.
 
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Doomeye

Member
May 7, 2018
102
162
very cool. Amazing work on the character model graphics.

it kinda makes me motion sick though, esp in the underground place.
 

Crimson_Heart

Newbie
Jul 25, 2018
88
215
Just tried the game out and really enjoyed it !

Jumped back into the thread to suggest maybe adding a fov slider for aiming down sights, I like my aim super minimal in 3rd person games but in this one it like ultra zooms to be right next to your gun - awesome work so far though Shinekuku !

Also - since I'm making this post anyway - not sure if i found a bug, or maybe something intentional, but when you're underwater hair is removed from the character model when looking from above the surface.

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dusty stu

Well-Known Member
Jan 24, 2018
1,746
1,573
Shinekuku
Some ideas:
1. Quieter footstoops on the metal
2. More damage for the shotgun
3. Ability to 'dodge' zombies when they try to grab you. (Before the quick time event starts).
4. The grab QTE should be a little bit harder. Each consecutive grab should be harder to escape.
5. A compass or minimap or map to tell where the heck I'm supposed to go.
6. Make a Jump button, or have smoother level design. I kept getting stuck on tiny little ledges.
7. The wave fight in the sewer was too long.
8. Zombies should have dicks on their models, in addition to their grab attacks.
9. Bigger and more creampies! Dripping cum from vag!
10. Zombie double team if get grabbed when 2 zombies nearby.
11. I couldn't get the crouch to work, but maybe it was just me?
12. A little more kick for the AK47.
13. Make the reload symbol not cover the middle of the screen / crosshairs.
 

Kyla_Angel

Newbie
Sep 19, 2017
39
50
wow seen so good, i try it.

Thanks! Also, I wanted to say thank you so much! I haven't had this much fin in a game in a long time! Everything from the Avatar to the gunplay is interesting! And the H scenes I have to admit get me wet everytime!

One thing though, I can't play with Puddin' anymore (Adriano)... I can of course, play with anyone in the gallery, but I don't have the option to "show my appreciation" anymore in game once I take the quests. Can you possibly make the option to play remain?
 
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SeniGaming

Active Member
Game Developer
Sep 8, 2019
585
583
Thanks! Also, I wanted to say thank you so much! I haven't had this much fin in a game in a long time! Everything from the Avatar to the gunplay is interesting! And the H scenes I have to admit get me wet everytime!

One thing though, I can't play with Puddin' anymore (Adriano)... I can of course, play with anyone in the gallery, but I don't have the option to "show my appreciation" anymore in game once I take the quests. Can you possibly make the option to play remain?
I'm sure shinekuku will answer you as soon as she's reconnected here.
or a player who has already played this game.

I'm not the developer of this game. and I haven't played yet to know how to answer you.
 

Shiny_

Member
Game Developer
Apr 29, 2020
275
2,137
Not just you, I couldn't crouch either ... I tried with both weapon drawn and holstered, but no luck.
Crouching functionality disabled until stealth gameplay available.
H Interaction with characters will be available with button press and select scene in unlocked scenes, scenes will be unlocked with the story progress.
 

iamblackfeet

New Member
Sep 26, 2018
5
12
Shinekuku
Some ideas:
8. Zombies should have dicks on their models, in addition to their grab attacks.
10. Zombie double team if get grabbed when 2 zombies nearby.
11. I couldn't get the crouch to work, but maybe it was just me?
8. There is a setting for that
10. That already exists
11. Crouch was disabled

This is why reading patch notes is important.

Shinekuku, I joined your patreon in september after playing 0.3a demo. I've been enjoying all the updates every patch, especially with all the customization options with 0.4a. All the steps you have been taking have been perfect, i've had a flawless experience so far. Looking forward to all future updates and more H content. You have my full support. Thanks!
 
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jcloud212

Newbie
Dec 23, 2018
27
16
Shinekuku
Some ideas:
2. More damage for the shotgun
12. A little more kick for the AK47.
Please not more Power, make them more interesting.

The Shotgun could be devastating in close Quarters but useless long-Range (like in Reality), add Spread and Throwback this would allow for more fun/advanced Tactics and Combat.

The AK is a boring addition, just another rapid-fire Weapon, a long-Range Weapon like a Rifle (at least a Scoped AK) would have been more interesting.

Shinekuku
Some ideas:
3. Ability to 'dodge' zombies when they try to grab you. (Before the quick time event starts).
4. The grab QTE should be a little bit harder. Each consecutive grab should be harder to escape.
This QuickTime-Event should be Harder the more Zombies surround the Player (maybe even impossible at a certain Number), not necessarily by consecutive-ness (that could be implemented in some Dodging-Mechanism with Fatigue).

Shinekuku
Some ideas:
5. A compass or minimap or map to tell where the heck I'm supposed to go.
The Compass would be helpful, since it would allow for easier Directions in Briefings, but please avoid including a Player-Navigation-System with shiny Arrows. (A Game becomes forgettable the more the Brain is left out.)

Shinekuku
Some ideas:
6. Make a Jump button, or have smoother level design. I kept getting stuck on tiny little ledges.
7. The wave fight in the sewer was too long.
JUMP. Yes, absolutely, i want to Jump. Please (could also be Part of some Dodging)

The wave Fight could be even longer ;) , if it had a little more Variety besides the Zombies just rushing the Player (let some of them stay around Corners in the far away Section of this Map, maybe add some Ground/Location/Proximity-Triggers beside the Timed one.)
--- "Make the Area dangerous again" :cool:

Thanks dusty stu for the Ideas i could build upon. (I still facepalmed because of some Lazyness in your List, wich has already been adressed by others.)
 
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3.60 star(s) 45 Votes