I appreciate all input about my work, including criticism, so thanks. I know that graphics in TS were not very good and my intention was to offset this shortcoming by the amount of (sex) content. I think graphics in my games is improving gradually as my tools and ability are getting better.
From technical viewpoint, my games have models with very high polygon count, which are comparable with any current AAA game. Unfortunately, this is largely negated by the complete lack of textures and shaders. If I even use textures, they are very rudimentary and I don't use shaders at all. This is because I currently don't have the ability and time to make textures and shader maps and I lack resources to hire other person to do it for me.
I will demonstrate this on an example:
- I publish game updates monthly and spend on each update around 2-3 hours daily (I have a full-time job unrelated to this, as games don't earn enough yet to be my main source of income). That is around 50 hours per update.
- From these 50 hours, around 50% goes to implementation of new features for platform and modeling tools. For last update it was a new random dungeon generator for WOL.
- Other 50% goes to new content. That means new models, animations, interactions, quests, locations...
- That means 25 hours for new content. From that, it takes around 4 hours to create new model for the game (2 new were introduced in last update), around 2-3 hours to create a sex scene (5-6 new scenes per update), around 2-3 hours to introduce new location. Rest of the time goes to scripting, testing, etc.
This usually means that my time is completely filled and it is nearly impossible to add something else, like creating textures and shadar maps. For the last update, I woke up at 4AM twice just to work on the game so it will be out in times. Solution for this is of course, if my games will get more income in patreon, I will be able to hire help. So, If you feel generous and want to see full potential graphics in my games, consider your support.