and you're welcome to pass by and find yourself a game better suiting your preferences.The original statement, 'game = shit because of graphs' still stands tho...
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and you're welcome to pass by and find yourself a game better suiting your preferences.The original statement, 'game = shit because of graphs' still stands tho...
yo, graphs are good stuff, i'm not gonna negg thatbut if it does have graphics then that is still a part of the game.
I hate your argument for the same reason you hated mine haha. The irony!and you're welcome to pass by and find yourself a game better suiting you're preferences.
the game does need graph improvements, for the sake of visual pleasure. That cannot be denied. Thou, your manner and your way of critiquing it is fucking irritating.I hate your argument for the same reason you hated mine haha. The irony!
Well, the original statement was meant to be rather humorous. At the end of the day all I said was that the graphics were bad, thus game bad...the game does need graph improvements, for the sake of visual pleasure. That cannot be denied. Thou, your manner and your way of critiquing it is fucking irritating.
next joke please XD. the rogue is talking like he is. but dont take this personal .the game does need graph improvements, for the sake of visual pleasure. That cannot be denied. Thou, your manner and your way of critiquing it is fucking irritating.
Yeah, it all comes down to money unfortunately. I can clearly see from the aforementioned text that you are very dedicated to your craft: Putting in hours of work. Again, even with all this time there is always a money problem. However, I guess in this game your graphics aren't a massive problem. Mainly because the game has good aspects that bring it up.I appreciate all input about my work, including criticism, so thanks. I know that graphics in TS were not very good and my intention was to offset this shortcoming by the amount of (sex) content. I think graphics in my games is improving gradually as my tools and ability is getting better.
From technical viewpoint, my games have models with very high polygon count, which are comparable with any current AAA game. Unfortunately, this is largely negated by the complete lack of textures and shaders. If I even use textures, they are very rudimentary and I don't use shaders at all. This is because I currently don't have the ability and time to make textures and shader maps and I lack resources to hire other person to do it for me.
I will demonstrate this on an example:
- I publish game updates monthly and spend on each update around 2-3 hours daily (I have a full-time job unrelated to this, as games don't earn enough yet to be my main source of income). That is around 50 hours per update.
- From these 50 hours, around 50% goes to implementation of new features for platform and modeling tools. For last update it was a new random dungeon generator for WOL.
- Other 50% goes to new content. That means new models, animations, interactions, quests, locations...
- That means 25 hours for new content. From that, it takes around 4 hours to create new model for the game (2 new were introduced in last update), around 2-3 hours to create sex scenes (5-6 new scenes per update), around 2-3 hours to introduce new location. Rest of the time goes to scripting, testing, etc.
This usually means that my time is completely filled and it is nearly impossible to add something else, like creating textures and shadar maps. For the last update, I woke up at 4AM twice just to work on the game so it will be out in times. Solution for this is of course, if my games will get more income in patreon, I will be able to hire help. So, If you feel generous and want to see full potential graphics in my games, consider your support.
TS used the first version of my scripting language that allowed only one-sided interactions (when you click on npc). New platform (Warlock of Lust, Life of Holly) has much better scripting language that has triggers like when you enter the room with npc, or get close to the npc. This will allow npcs to start actions by themselves.I personally liked the game quite a bit, overall what I missed is that NPC's took some kind of action by themselves.
On this part I believe you could just add a "fetish list" part on the menu and let people just directly customize it so that people can start the game with the fetishes they like, however I believe it should be okay too your current way.So it seems to be better to have it as much customizable as possible.
now that a VERY long time has passed, can you ruin the horse surprise pretty please?actualy there is but im not going to ruin the surprise its pretty obvious once u get to the point in the game
You have to use the ring to control the mom in order to play with the horse.now that a VERY long time has passed, can you ruin the horse surprise pretty please?
I keep making people follow but I cant do anything with the horse
You have to use the ring to control the mom in order to play with the horse.
[/QUSorry to Necro your Conversation. But I saw thw gif image here and was wondering where it comes from? Is it a game?
Excellent stuff. Just what I have been looking for.View attachment 10094
Overview:
It is a real time sims-like rpg game with quests, char. building and main story line.
I have developed a 3D engine which I intend to use (among other things) to create adult games. The further development of projects will depend on Your support. As this is a single person project, I do all the programming, animations and modeling myself, until I will have enough resources to hire additional members of the team.
Thread Updated: 2019-07-06
Release Date: 2019-05-07
Developer/Publisher: Mike VeleskYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 2.4
OS: Windows
Language: English, German, Spanish, Portuguese
Premium Code: 22556078
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Genre:
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