The introductory text is long, and I also thought there's too much, but after actually reading it (instead of, you know, just skipping to get to the good parts), I can say that it's really necessary. It gives a lot of flavor to the game and providing important (I presume) hints for the future. You won't get another chance to see Mrs. Smith playing basketball.
Oh, and I love the fact that you have to make up your mind about who you're pursuing early on and not try to hit on everything that moves.
I tried the navigation system, boy, it's complicated. The biggest problem was that it seems if you click in the wrong place (or maybe click twice or perhaps double click), you move back to the hotel room, and I just don't like having to backtrack so much to get where I want. I think it would make sense to have two things:
1. Clear indication where the hot spots are (soft glow, blink or outline)
2. Once you point to a navigation hot spot, it tells you what it is (like "Bathroom", "Elevators", "Exit", "Entrance", "Break Room", "Classroom") and so on.
Oh, and I love the fact that you have to make up your mind about who you're pursuing early on and not try to hit on everything that moves.
I tried the navigation system, boy, it's complicated. The biggest problem was that it seems if you click in the wrong place (or maybe click twice or perhaps double click), you move back to the hotel room, and I just don't like having to backtrack so much to get where I want. I think it would make sense to have two things:
1. Clear indication where the hot spots are (soft glow, blink or outline)
2. Once you point to a navigation hot spot, it tells you what it is (like "Bathroom", "Elevators", "Exit", "Entrance", "Break Room", "Classroom") and so on.