What's your point? Version numbers are just numbers, they're not supposed to carry any inherent meaning beyond indicating what version they are.
One convention is to have a year.month.optional revision numbering scheme.
There are games which also have a major.minor.revision.build version numbers. The build number can run up to a few thousand.
Any expectation that they are a decimal extension of the version number are deluding themselves. They were never meant to be, even though in the past, a lot of software companies aimed to have only several internal testing (alpha, beta, RC) versions before a release, but that was more due to how the waterfall development model worked than any convention.
Expecting the version number to indicate anything not stated by the developer is unreasonable.
One convention is to have a year.month.optional revision numbering scheme.
There are games which also have a major.minor.revision.build version numbers. The build number can run up to a few thousand.
Any expectation that they are a decimal extension of the version number are deluding themselves. They were never meant to be, even though in the past, a lot of software companies aimed to have only several internal testing (alpha, beta, RC) versions before a release, but that was more due to how the waterfall development model worked than any convention.
Expecting the version number to indicate anything not stated by the developer is unreasonable.