I'm back at it, revision playthrough is almost done. I also came up with the idea that I can do some more extensive adjustments by replacing functions with modded scripts. I made use of this to improve UI formatting in various places where text would either overlap or be overly squished, and generally make things look more natural.
I also did some misc things (that I could provide as optional files) like adding support to load more kinds of graphics (for example, insert/paizuri/oral images for both regular enemies and bosses) so it's possible to copy your favorites from the mod into the base game if you wish, and a mod to vastly buff Glass Ring since I didn't feel like spending hours grinding favor and contract beads.
I'll put out a release soon (for base game), but if anyone has any issues to report this would be a good time. Of course, the vast amount regular enemy dialog remains only partially edited, no need to point that out.