Tool Translator++

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Puniasterus

Member
Feb 16, 2018
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Could someone explain to me what \i[317] is? Can I just erase it or is it something important
It's a variable I assume for having the \ and [numbers], better leave it

Could try putting it on the search bar if it's related to something or it's used more times.
 

Sidurie

Member
Jan 7, 2020
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These are codes used by the game to call item names, events or symbols. Other codes such as $1 function similarly.

They're also the reason why the batch translation function will simply break games without manual revision, because Translator++ can't tell they're codes. It simply sees text, tries to translate it, and breaks a lot of things in the process.

For example:
%0ダメージを与える。
Should be translated as:
Deal %0 damage.
Where %0 is the code called for the amount of the damage dealt.

But Translator++ doesn't know what %0 means, nor where it should go in the sentence. It often also adds spaces to it, since it can't wrap its head around numbers without spacing, or assumes it's a typo.
 

zach8205

New Member
Mar 4, 2021
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hello i can't seem to solve this problem in translator++,

Warning: Unknown: failed to open stream: No such file or directory in Unknown on line 0 Fatal error: Unknown: Failed opening required 'autoInit.php' (include_path='.;./php/includes') in Unknown on line 0 Error opening file : undefinedTypeError [ERR_INVALID_ARG_TYPE]: The "path" argument must be of type string or an instance of Buffer or URL. Received undefined

does anyone know how to fix this
 

AkagiVoid

Active Member
Feb 12, 2020
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There's a new version of Translator++ out now btw.
Version 3.1.32. :p Hope it gets shared soon. >w<
 

Bask-0a

Member
Nov 19, 2020
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hello i can't seem to solve this problem in translator++,

Warning: Unknown: failed to open stream: No such file or directory in Unknown on line 0 Fatal error: Unknown: Failed opening required 'autoInit.php' (include_path='.;./php/includes') in Unknown on line 0 Error opening file : undefinedTypeError [ERR_INVALID_ARG_TYPE]: The "path" argument must be of type string or an instance of Buffer or URL. Received undefined

does anyone know how to fix this
Hey did you figure it out dude? I also have the same problem.
 

Emerald_Gladiator

Well-Known Member
Jun 9, 2017
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Hey did you figure it out dude? I also have the same problem.
In my experience, that usually means there's something wrong with the cache in your Translator++ folder.
If you still have the game translation backed up, I'd clear the cache (www/php/cache, from your main directory) by deleting any of the game folders in there.
 
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Bask-0a

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Nov 19, 2020
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In my experience, that usually means there's something wrong with the cache in your Translator++ folder.
If you still have the game translation backed up, I'd clear the cache (www/php/cache, from your main directory) by deleting any of the game folders in there.
Thanks for the advice, I clean the cache deleting those folders as you said but still no avail, alas.
Thanks anyway.
 

Emerald_Gladiator

Well-Known Member
Jun 9, 2017
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Thanks for the advice, I clean the cache deleting those folders as you said but still no avail, alas.
Thanks anyway.
Sorry, another suggestion is to delete the cache from your own Appdata folder.
It's sort of akin to starting over, so I usually like to save my translation as an excel spreadsheet or make sure it's backed up somehow before doing this, and then create a new translation project. You need to find the name of your folder (usually, I just "create" a new project with the same game.exe file, and when Translator++ asks to rebuild, you can usually see the folder name there). The default cache destination from the Appdata folder is: (Users/***/local/appdata/temp)

Also, I've had so many different errors spring up, and obviously, there's an endless amount of people who have had problems too (you can basically see that this thread is just people commenting about the same bugs over and over and all of us trying to troubleshoot and diagnose how to fix them all). I'm def no expert and i've wasted literal weeks trying to bugfix and repair my translations. But if you want to PM me instead of clogging up the thread with this discussion, feel free. I can offer a few tips on what to do and perhaps ask some questions that will help get to the root of the problem.
 
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Gruz69

New Member
May 25, 2020
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Rite, so I got this [see spoiler] and can't really find that `'' thingy anywhere in the translation.
What did I mess up and how to unmess it? x

Thanks in advance!

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Puniasterus

Member
Feb 16, 2018
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Rite, so I got this [see spoiler] and can't really find that `'' thingy anywhere in the translation.
What did I mess up and how to unmess it? x

Thanks in advance!

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That's probably on scripts i assume is one of those, just don't tl them or any, not needed xD

(those are nameinput)

1615498638682.png
 
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GoldBolt

Member
Aug 2, 2020
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Don't know if this is the right palce to ask but I've been trying to use Translator++ to translate a Renpy game, but when the try to open the game up after injecting the translation this pops up. Can anyone tell me what I did wrong?
 

ParaPara15

Newbie
Dec 27, 2018
17
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Can i translate pin-point games or orc-soft?
If they use the KiriKiri engine then maybe, though in my experience it's kind of hit or miss as to whether the translated version generated will actually run, and sometimes needs some tweaking even in the cases where things mostly work.

As far as other engines... I've had good luck with LiveMaker after extracting scripts using the PyLivemaker toolset into a spreadsheet and then using Translator++'s spreadsheet function to translate it and then import the translated spreadsheet back into the game, though there are a few caveats you need to work around. (『 and 』 break the line wrapping in Translator++ for example and need to be find/replaced out into 「 and 」 or something... and also if you're using Excel you have to save as Unicode .txt rather than .csv and then find/replace tab with comma in Notepad, Notepad++, etc since saving directly as .csv screws up the encoding)

I also had some luck with TyranoBuilder games using the Tyrano Translator tool and a similar method of exporting the script to .csv and then importing the translated script back in, though I was unable to actually recompile it back into a working .exe and could only launch the translated version through Tyrano Translator's preview function. If you find some other game engine that isn't necessarily supported "out of the box" in Translator++ but that has pre-existing tools to allow you to dump and recompile scripts to/from a spreadsheet like format you might be able to get decent results with Translator++'s spreadsheet functionality similar to above.
 
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bogdankl

Member
Aug 18, 2018
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so receiving this message when trying to create a project for a VX ace game


Error opening file : undefinedTypeError [ERR_INVALID_ARG_TYPE]: The "path" argument must be of type string or an instance of Buffer or URL. Received undefined


O did decrypt it and deleted the rgss3a archive and the game runs fine so I assume I decrypted it correctly, is there any chance that you guys would know a fix or am I sol on this?
 
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