- Dec 4, 2018
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You need to use an electronic thing from your inventoryAnyone facing this problem - Jessica's room is locked. and I can't get in. Pls help.
You need to use an electronic thing from your inventoryAnyone facing this problem - Jessica's room is locked. and I can't get in. Pls help.
v79041 : -> ... ... etc.Anyone facing this problem - Jessica's room is locked. and I can't get in. Pls help.
The problem isn't Apple's current OS but the processor architecture.He could try installing a Ubuntu based Linux in a virtualising/emulating environment (like UTM, Virtual Box or VMWare) on his MacBook and try running ToN using that. I can't say whether this is possible or not because I've never done it or know of anybody who has done it but it might worth a try. (You can run ToN on Linux emulating Windows using Wine, probably the hardest and one of the worst ways to do this but is factually possible.) I can't really talk authoritatively about Apple since I don't use its overpriced hardware and software but perhaps some Apple aficionado reading these words might care to pipe up and set everybody straight about RPG Maker games, virtual machines and Apple tec.
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A DILDO ??? Hell no !You need to use an electronic thing from your inventory
Like I said I don't know much about Apple products, mostly because of their cost in the country where I live. I am kind of surprised that you can't dual-boot Ubuntu, say, with any Apple OS and CPU architecture, since Ubuntu are usually quick to update their kernels in respect to CPUs, or that there isn't a MacOS version of NW.js which might run ToN on Apple computers no matter what CPU. I suppose it would be possible to run ToN, like a website, locally, in a browser via the game's index file. Firefox still allows you to do this I believe, or, failing that run the game like a website locally using a web server: The trouble with this is that saves from the game are kept in the browser's cache and get lost when you clear the cache by accident or design, which is pretty much inevitable if you also use the browser to access the web.The problem isn't Apple's current OS but the processor architecture.
There is a fork of Wine in development that would allow to run Ubuntu are pretty good updating their kernels to CPUs. Win64/32 application on arm64 Linux systems, but not on Apple Silicon aka M1 chips.
M1 users are pretty much fucked right now.
I think you are mixing OS and cpu architecture here.Like I said I don't know much about Apple products, mostly because of their cost in the country where I live. I am kind of surprised that you can't dual-boot Ubuntu, say, with any Apple OS and CPU architecture, since Ubuntu are usually quick to update their kernels in respect to CPUs, or that there isn't a MacOS version of NW.js which might run ToN on Apple computers no matter what CPU. I suppose it would be possible to run ToN, like a website, locally, in a browser via the games index file. Firefox still allows you to do this I believe, or, failing that run the game like a website locally using a web server: The trouble with this is that saves from the game are kept in the browser's cache and get lost when you clear the cache by accident or design, which is pretty much inevitable if you also use the browser to access the web.
All this difficulty caused by something that should be dead simple makes me glad that I use Linux installed on a decent tried and tested second-hand PC clone made from off the shelf components. Never crashes, does the business, never lets me down. Why pay big bucks for something inferior when you can get something much better for free?
Open source goddamn rules the roost!
Mactrash and all that fun, but his screenshot still looks like he's trying to play an update-only without the base game. But Mactrash being itself, dunnoMy condolence that you bought the new M1 MacBook. If you can return it, you should do it. The new M1 MacBooks are well-known to be shit with less software running on it than on the old Intel-based books.
The game engine NW.js doesn't support ARM based processors yet, that's why the game and the plugins crash when you try to launch the game. However, here are some options you can try:
- Try to launch the game via your browser using "index.html" file (inside the resources folder (right click -> show package content)).
-> Try the new NW.js engine build for ARM: Download from hereYou must be registered to see the links
-> Sign up on NLT's patreon page and get access to the web-based version (stream-to-play; saves are then stored as cookies then.)
-> Get a cheap laptop and install Linux.
Good Luck.
Click on the crystal ball and check the bottom; there you will find the game version.
If you have v71... already either download all update-only files from 71...to 87... and manually apply the updates in chronically order or better download the last full build v87061.
I think I must have got the idea that it was possible to do from based on articles like this:I think you are mixing OS and cpu architecture here.
Of course you can install dual-boot on your MacBook but you have to install the correct OS based on the computer's CPU. Means, on a ARM CPU you must install an ARM-based OS. But you can't install a amd/intel-based OS on a ARM system. It would be the same as mixing gasoline and diesel engines.
They are possible ways to play ToN on Apple ARM MacBooks using Electron.js (seems to be similar to NW.js).
View attachment 1240976
It's the normal crash splash screen.but his screenshot still looks like he's trying to play an update-only without the base game.
Thank youyour game is not fully loaded:
install the latest full version.
compare with here and see, what you miss.
WT v87061 ->
By not playing the compressed version.Failed to load: img/character...... .png How can I fix it? pls help me
Seems like you have not checked it either... the compressed version does not miss anything of these so the answer should be :By not playing the compressed version.
I'm tired of all those "missing image" questions. That's why my reply is simple and clear: Play the original version.Seems like you have not checked it either... the compressed version does not miss anything of these so the answer should be :
By not " attempting " to play it !
Yep, maybe in three years ARM will be fully supported by software developers.I am not condoning apple but its about time there is some advancement in arm, good thing apple's buyers become labrats in it's little experiment while the entirety of the world speeds up development of arm platform and libraries. I see this as an absolute win
I doubt microsoft, google or anyone could have accelerated ARM for desktop development as much as apple. (They all tried with surface, chromebook etc and failed)