NODOGAN

Well-Known Member
Dec 11, 2017
1,380
2,119
Reading update 9.061 and one of the fixes catches my eye:

  • Fixed DeployableTurret not having a proper description and improve its various names and components for improved use in combat. (Fenoxo)
Am I tripping or they finally fixed the Tech Specialist's level 1 ability? If so then oooo boy I've been waiting for this a long time!
 

Mr.Sloth44

New Member
Feb 21, 2022
3
7
Did I remember it wrong or we used to be able to create a clit-dick by injecting Throbb to a clit, of which the ejaculation volume depends on your wetness value? Or was it from another game?
You can grow your clit by taking (Knot A Problem) pills if you don't currently have a dick but it doesn't make it ejaculate.
 

Smopy

Member
Dec 22, 2017
175
230
I don't know if this is a stupid question or not, but can someone explain to me why they just don't ship the imagepack installed with the game already? like, isn't it easier to do this instead of downloading it separately? (I know that now you can download the imagepack from game menu, but it's basically the same thing and of course with it's own issues)

Just a genuine question that I have, is this a game size issue, a piracy issue or just something to make the backers version worthwhile? :unsure:
 
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Hargan2

Well-Known Member
Nov 27, 2017
1,191
1,375
I don't know if this is a stupid question or not, but can someone explain to me why they just don't ship the imagepack installed with the game already? like, isn't it easier to do this instead of downloading it separately? (I know that now you can download the imagepack from game menu, but it's basically the same thing and of course with it's own issues)

Just a genuine question that I have, is this a game size issue, a piracy issue or just something to make the backers version worthwhile? :unsure:
Bandwidth/data saving, most likely. Once you download the imagepack once, you only have to download the new images. Shipping the full imagepack with each build would add like a gig of images to the download. If you already have the images, that's extra bandwidth for each user that pulls the download from their server, and on the user-side it means extra data to download, which can be a problem for those with slow connections or data caps. Plus, doing it this way means those who do have slow connections or just don't care can use the regular, low-res images rather than the imagepack images.
 

Smopy

Member
Dec 22, 2017
175
230
Bandwidth/data saving, most likely. Once you download the imagepack once, you only have to download the new images. Shipping the full imagepack with each build would add like a gig of images to the download. If you already have the images, that's extra bandwidth for each user that pulls the download from their server, and on the user-side it means extra data to download, which can be a problem for those with slow connections or data caps. Plus, doing it this way means those who do have slow connections or just don't care can use the regular, low-res images rather than the imagepack images.
That's makes sense, another question that I have, does the imagepack add anything to the game other than the better quality images or also add content? I've been following this game for a looong time but I never knew if the imagepack adds anything new to game or you can just play without it. (because to me the imagepack seems kinda of useless if that's all it is)
 

Hargan2

Well-Known Member
Nov 27, 2017
1,191
1,375
That's makes sense, another question that I have, does the imagepack add anything to the game other than the better quality images or also add content? I've been following this game for a looong time but I never knew if the imagepack adds anything new to game or you can just play without it. (because to me the imagepack seems kinda of useless if that's all it is)
It does not add any content, it's purely just higher resolution images of the game images. There is a noticeable increase in quality, the defaults are pretty obviously blurry/low-res, but that's all
 

Mr Technician

Active Member
Apr 30, 2018
861
986
^ 0.9.061
1685127897688.png (now i cannot walk in Zheng Shi...)
Hmn... so i decided to find some online text to image " " and copy pasted error text into the textbox for it to make an output image. The winner is:
1685129349369.png
Didn't expect that to be a bug. But it is... lol, probably AI catched the "bug" word.

Edit: ah yes... the less interesting text on which base it has been made of is:
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+ addon :
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jfmherokiller

Well-Known Member
May 25, 2020
1,016
1,191
is it just me or have the majority of the crashes/bugs seem to have appeared after the html conversion? tho its probably because they were relying on the actionscript compiler to fix thier errors but js has no such tool so now we get to see the bugs first hand.
 

Hargan2

Well-Known Member
Nov 27, 2017
1,191
1,375
is it just me or have the majority of the crashes/bugs seem to have appeared after the html conversion? tho its probably because they were relying on the actionscript compiler to fix thier errors but js has no such tool so now we get to see the bugs first hand.
It's definitely not just you. I can recall some bugs from the old days, but never these catastrophic errors that would require you to exit and restart the game. Like you said, maybe it was always this bad but the lack of verbose error output and an engine that tolerates errors more hid things. Even then, encounters not working, flags not getting set, softlocks, and items straight up crashing the game are not things I remember happening.
 

cooldude5368

Member
Oct 28, 2018
156
321
i would think that SOMEONE on their team would have learned even a tiny bit about programming in doing development work for many years, but i guess that is just too much to ask. hell, even aside from that, you're working on a project that gets this much money and don't even launch the game before pushing out a large change.

they have no systems in place to manage anything, are observably grossly incompetent, and just sit around to rake in money giving extremely tiny updates to a game that is text-based with some images tacked on.

very disappointing overall
 

Mr Technician

Active Member
Apr 30, 2018
861
986
Well, checking on " Game Version: 0.9.061-PUBLIC-ELECTRON#3553 " which seems to have a lot of fixes: for example mimbranes work ok, and walking on Zheng Shi doesn't error the game freakin out.

But, we have more to go:

1. Using "HL Strapon" on Sophora - crashes the game now
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2. Walking around Zheng Shi soft-locks interface while AutoSave is turned ON. This however doesn't happen when it's turned OFF. Nope - happens when it's OFF also... ;/
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