organord

Member
Jun 10, 2020
192
387
Can someone please share a mostly complete save?
There would be almost no point to that.
This game is about the journey, the discovery, and the choices made (and entities banged) along the way.

A complete/mostly complete save would lock you out of seeing so many one-time events and quests (and even though there are a lot of NPCs with repeatable scenes as well, you would have missed their introductory scenes/quests and have little to no context about them).
Note that there is no "gallery" feature to go back and see whatever you missed. If you wanted to retain easy access to a specific one-time scene, you would generally make a manual save right before said scene and archive it carefully.

If you do not want to put effort into the combat/leveling/gearing up portion of the game, then after starting a new game, until the game is as easy as you want it to be.
 
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kelto123

New Member
Sep 28, 2018
8
2
is there an alternative to flash player? i have been trying to install flash player but every time the instalation finish the instalator disappear and it dosen't let me select flash player as a way to use the program, also i can't find adobe flash player in my pc, even though i tried installing it six times now
 

organord

Member
Jun 10, 2020
192
387
is there an alternative to flash player? i have been trying to install flash player but every time the instalation finish the instalator disappear and it dosen't let me select flash player as a way to use the program, also i can't find adobe flash player in my pc, even though i tried installing it six times now
You shouldn't need to install anything; nab the standalone "Flash Player projector" instead.


Put the standalone projector in the same folder as the TiTS .swf and then drag the .swf file onto it.
Alternatively, run the projector and drag the .swf into the resulting window, or click File -> Open and navigate to the .swf.

If you have a potato computer, the image pack version might take a while to load since it's over half a gig in size. If you just wait a while it should still open.
But if it's actually causing problems (hanging/freezing etc.) then use the non image pack version of the .swf instead (~59mb).
 

kelto123

New Member
Sep 28, 2018
8
2
You shouldn't need to install anything; nab the standalone "Flash Player projector" instead.


Put the standalone projector in the same folder as the TiTS .swf and then drag the .swf file onto it.
Alternatively, run the projector and drag the .swf into the resulting window, or click File -> Open and navigate to the .swf.

If you have a potato computer, the image pack version might take a while to load since it's over half a gig in size. If you just wait a while it should still open.
But if it's actually causing problems (hanging/freezing etc.) then use the non image pack version of the .swf instead (~59mb).
thank you very much, the projector works in the image pack version so i will be able to play because of you
 

zszszszs32

Newbie
Jul 14, 2017
23
10
There would be almost no point to that.
This game is about the journey, the discovery, and the choices made (and entities banged) along the way.

A complete/mostly complete save would lock you out of seeing so many one-time events and quests (and even though there are a lot of NPCs with repeatable scenes as well, you would have missed their introductory scenes/quests and have little to no context about them).
Note that there is no "gallery" feature to go back and see whatever you missed. If you wanted to retain easy access to a specific one-time scene, you would generally make a manual save right before said scene and archive it carefully.

If you do not want to put effort into the combat/leveling/gearing up portion of the game, then after starting a new game, until the game is as easy as you want it to be.
I lost my save from a year ago and it would be tedious to replay up to that point. I don't have Windows so I can't save edit. A bit presumptive to tell me how to enjoy a porn game.
 

organord

Member
Jun 10, 2020
192
387
I lost my save from a year ago and it would be tedious to replay up to that point. I don't have Windows so I can't save edit. A bit presumptive to tell me how to enjoy a porn game.
Fair point, didn't consider that. My apologies.
I figured you were just looking for a shortcut to see all the content currently in the game, which was a flawed assumption.

Do you remember approximately which part of the main quest you had reached before losing your save?

Edit:
I do want to point out, regarding save editing: it doesn't matter whether you're on Windows or not; the cheats I linked above are built into the game itself. You can blitz through the available main quest content very fast if you make proper use of the available cheats.
Save editing for that purpose would be much riskier because you'd have to set many different flags to fake a "mostly complete" gamestate, and it might lead to scene continuity issues if you missed anything. I definitely wouldn't recommend it.
 
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D

Deleted member 841602

Guest
Guest
use the save editor only if u know what u are doing. the cheats are good enough if no editor is at hand. exept u want 1000 feet long dong or so. u can use a virtual machine too if u save to file then u can import it into the editor.

OOT: do somebody know what the replacement of flash will be? i wonder. not for this game i mean in general.
 
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BlacJak

Member
Sep 3, 2018
122
423
use the save editor only if u know what u are doing. the cheats are good enough if no editor is at hand. exept u want 1000 feet long dong or so. u can use a virtual machine too if u save to file then u can import it into the editor.

OOT: do somebody know what the replacement of flash will be? i wonder. not for this game i mean in general.
There are many replacements for Flash. There's Javascript, HTML5, various other engines that people could build their games in or around. People have had choices for quite a while.
 

khaja

Newbie
Jul 8, 2017
84
69
Why is the version in this thread so far behind? The last public release was 0.8.119 while the thread is only hosting 0.8.106.
 

epidemico

Member
Aug 8, 2016
127
152
If the project was 100% free, no one would give a shit but the project is bankrolled by a $30000 a month Patreon and people expect more when that much money money gets thrown around.
Which is, frankly, ridiculous, considering that a lot of that money goes into things like:

1) Commissioning artists, with the standard rate for commissioning a piece of artwork depicting one character being--usually-- anywhere between 10-25$ an hour, or more.

2) Commissioning writers, with the standard rate being .10-1$ per word. (Keeping in mind, as well, that the last major update to TiTs by a freelancer included a submission that was over 200+ pages long, and if you look at submissions for characters by themselves, you're seeing somewhere between 20k to 30k words, minimum.)

3) Paying people to code the game, which idk a standard rate for but--looking at point 3--we're talking at paying people to go through documents that, minimum, are often 50+ pages in length.

And, 4) Paying his team and freelancers hired to help with the game's development.

Like, TiTs is not just "a game made by Fenoxo + people who contribute content to the game,". There is a core team + a handful of trusted freelancers that work on both games, and 30k a month split between--that I know of--at least three-to-four dedicated employees + a rotating group of freelancers is not going to go as far as y'all think.
 

BlacJak

Member
Sep 3, 2018
122
423
Which is, frankly, ridiculous, considering that a lot of that money goes into things like:

1) Commissioning artists, with the standard rate for commissioning a piece of artwork depicting one character being--usually-- anywhere between 10-25$ an hour, or more.

2) Commissioning writers, with the standard rate being .10-1$ per word. (Keeping in mind, as well, that the last major update to TiTs by a freelancer included a submission that was over 200+ pages long, and if you look at submissions for characters by themselves, you're seeing somewhere between 20k to 30k words, minimum.)

3) Paying people to code the game, which idk a standard rate for but--looking at point 3--we're talking at paying people to go through documents that, minimum, are often 50+ pages in length.

And, 4) Paying his team and freelancers hired to help with the game's development.

Like, TiTs is not just "a game made by Fenoxo + people who contribute content to the game,". There is a core team + a handful of trusted freelancers that work on both games, and 30k a month split between--that I know of--at least three-to-four dedicated employees + a rotating group of freelancers is not going to go as far as y'all think.
Dude, I'm sure like everyone else in the thread, you don't know anymore than anyone else on how that money is split up...

1. No artist charges for commissions by the hour. That's a surefire way to fuck people for money. Most, if not all artists, have flat prices for pieces.

2. You got this from reading translated doujins I'm sure, because I couldn't see anyone telling someone that they charge 0.10-$1 PER WORD, unless it's a doujin translation circle. That's the only place I've ever seen something like that before. Also, that Major update with 200+ page entry was done by someone in the forums, that's not freelancer work as I'm sure they probably didn't get paid for it. That was a fan submission.

3. It's not like they need a comprehensive team of people to code this game. It's a text based game, they're not making No Man's Sky. Most of the people who code the game include Upcast, Fen, Drunk Zombie, and Gedan (But I don't know what they have been crediting with as of late because it seems like they don't do anything but manage the Codebase at this point). Fen is usually the one who reads through the submissions in the first place so they don't even have to comb through it. All the coders do is add the descriptors for [CockThis] and [VagThat] and whatever else that pertains to the character and scenes being added.

4. This one is pointless to be here because everything from 1-3 already covers this...
 
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Bloep

Member
Sep 2, 2020
242
666
2) Commissioning writers, with the standard rate being .10-1$ per word. (Keeping in mind, as well, that the last major update to TiTs by a freelancer included a submission that was over 200+ pages long, and if you look at submissions for characters by themselves, you're seeing somewhere between 20k to 30k words, minimum.)
Fenoxo once talked about how hard it was to commission people to write certain things for his game. He states that people would just much rather write a character with their own fetishes for free, than write some other character for money. The vast majority of freelance writing for TITS is covered by private commissions, or funded by the respective writers own patreon. A good majority of the stuff in TITS wasn't even funded by Fenoxo's patreon, but by a third party.
 
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