Asia Argento

The Golden Dragon Princess
Donor
Apr 14, 2020
1,822
4,050
I'm not a fan of the stat and level cap though, dunno 'bout you.
"Coming in a future update"




God bless you, Fenoxo. Adding content for NPCs I have to google because I have no idea who tf they are and if I have run into them or not... sigh.
 
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Konpon

Active Member
Jun 30, 2020
593
587
Psi class is still wip. MAY be added to js port.
They are gonna shift gears hard to the JS port, once that ship starts sailing well enough. And the Psionic class is going to still happen, as it is mentioned a lot on their discord, and the answer is often positive, though still vague on the "when". As for what is mentioned in:
Psi class is probably gonna be released once we get to tainted space (WIP area that comes midgame, somewhere after Dhaal).

The jury is still out on how the fourth class will be distributed, but they do also have some ideas for a place where you can "respec" your class one time mid-game, once you reach that certain place as part of the story.
 
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grumpydengar

Newbie
Feb 17, 2020
23
4
Hey, just wondering - how do you get a 'face mimbrane'? The wiki says you need overall trust level 2 for the others, then lose to a mimbrane, however I've had no luck. All mimbranes I have (two for each limb, chest vagina and butt) are at trust level 4, so I would've thought that would be enough?
 

zzczys

Active Member
Jul 20, 2019
858
149
If highest mimbrane trust is 2 or more, the newly attached mimbrane will start with a trust level of 1; otherwise, the trust level will be 0 by default.

1637922267264.png

Do you have balls n cock?
 

GS523523

Member
Aug 23, 2020
126
461
I just checked graphtreon, and Fenoxo is still making over $30,000 per month despite doing almost nothing for a whole year. Savinmander is now also making over $30,000 per month - so basically by spliting into two studios yet mostly working on only one game the duo doubled their profit. How people have so much money to just throw at these guys is ridiculous....
 

zzczys

Active Member
Jul 20, 2019
858
149
There's the small contributors - $1, $5 that didnt cancel their payments. Its also why dead projects there can still make money, especially from $1 contributors.
 
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BlacJak

Member
Sep 3, 2018
122
423
Not to mention that there's a lot of people on Patreon that also support multiple projects all at the same time, especially when it comes to porn related stuff. So most of their userbase probably have some other projects they're supporting that can pacify them in the meantime.
 
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zzczys

Active Member
Jul 20, 2019
858
149
where do i go other then the junk pile to sell all my high value stuff
You mean junk merchant that buys anything you sell
Theres 1 on each of the probe planets except the last one
1 of the crew members is also capable of doing it - having her on ship means you just go back to the ship to sell stuff - do not destroy the planet she is on to get best price
the junk merchant on the 2nd probe planet can also give best price after doing his quest
 
Sep 20, 2018
129
75
FYI : Newground is creating their own flash player which seems to be working with this game.


View attachment 1515527
That player doesn't work for me
For some reason when I try to open the game with adobe flashplayer, adobe opens and I get a white screen and that's it. Nothing else happens beyond that. Does anyone know what I'm doing wrong?
Yes, I did that. Same thing happens
when you load it in adobe player does it say "not responding"at the top of the window?
witch version i need to download
Depends if want to play on phone(android) or computer(desktop,laptop,mac).
 

MangaKing

Active Member
Oct 16, 2017
754
754
Holy shit they actually released the port, wild backers only though






Alright boys and girls, it turns out that now is the time. “The time for what?” you may ask. It’s high noo – no wait, it’s time to go nuts on our javascript port, as the title no doubt told you. For now this is for backers only. You guys have supported us while this bad boy has been in the oven, suffering delay after delay, and it’s only fair that you first crack at the results!

Thyvara says: “Let’s get bug hunting!”
But before that, let me give you a few notes and warnings:
  • Saves with items that have not been ported/updated for the javascript build will not import. Don’t go nuking all the old stuff just yet – we’re entering new territory, and who knows what could break with all this new tech! We’re not exactly packing a full QA team.
    • Seriously, the number of surprise bugs we managed to find while beating this into shape over the weekend had me doubting if we would have this anywhere near presentable by the end of the weekend.
  • The game is currently set up to crash hard when just about anything is misconfigured. This is good for helping to track down bugs that might silently fly under the radar. Sorry! Save early and often!
  • Hotkeys are non-final, and the WASD hotkeys on the main button dock to do not currently work.
  • Inventory in combat is unavailable.
  • Looting with full inventory still uses the old UI, and the “Use” option should be disabled (but if not, it doesn’t work anyway).
  • Some inaccessible areas are currently visible even when they shouldn’t be, like the pumpking’s fortress and the like. Don’t sweat it for now.
  • TF items were not extensively tested and likely hold the most unreported bugs (in this minotaur’s estimation).
  • When reporting bugs, please use the .
Notable New Features:
  • Redesigned and rebuilt shop and inventory screens, complete with per-item icons (currently assigned by type, usually).
  • Dynamic appearance outline for the player character that scales to match your stats. Note that it does not and will not reflect more specific changes like snouts, wings, etc, but it’s good for eyeballing the general shape. You can access your appearance screen by clicking on it outside of interactions/scenes.
  • Rebuilt map system that can display rooms more than a handful of links away without lag, including a larger pop-out map option that lets you get a better grip on your surroundings.
  • New Codex and Email displays, redesigned and snappier than I had dared hope for.
  • “Image pack” functionality baked into the main game so that you can see fabulous art in some of the scenes.
  • Revamped combat UI… it’s good. It’s real good. It also includes bigger windows for checking out who you’re fighting.
  • Updating hacking puzzle systems. Lights out looks much nicer, and the circuit-routing puzzles? We added like 10 new kinds of nodes, some of which you can see yourself as part of the Comms hacking puzzle in FIRST-14. Be careful, because I boobie trapped that one…
  • Fancy new loading screen, complete with hilarious placeholder image courtesy of Geddy.
  • Seriously the entire front-end of the game (and most of the underlying systems) have been rebuilt from scratch at great cost. ! According to Geddy’s off-the-cuff estimates, ~60% of the “things that make the game work” have been entirely rebuilt. I’m sure I’m forgetting some things, but hey, that’s what the edit button is for, right?
Where to play? . No, it won’t work if you aren’t logged in.
Hammering out some of the remaining unfinished systems may take a little time, but once those are done, I suspect we will be able to deploy the other planets in relatively rapid fashion.

As always, if you like the game and like what we’re doing, you can always support us on or ! And if not, well, the free builds will still be here (eventually)!
 

hentaifelf

Member
Mar 26, 2018
349
525
its possible to download javascript from the web with addons from either firefox or chrome, but like you said you need to be a backer to even view it
 
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4.10 star(s) 64 Votes