4.00 star(s) 26 Votes

Reniere

Well-Known Member
Aug 5, 2019
1,120
2,066
Progress 19.07.2024
New

Hello all!
It has been a week... So what's up?
Update 19 is done and handed to proofreading and tested. It took a lot longer to render than I liked, but that's how things goes. Especially with special effects being somewhat slow to render, and slow I mean some renders took ten times they normally do. It was a slow day that day.
As for writing, it's in okay shape, a bit more writing then I would like, but it isn't bad. So overall it's going okay. As usual I'll write the weekend and start rendering 0.20.0 on Monday.

So before I ramble about the puzzle thing the final preview of 0.19.0. There is sort of mini-routes in this update. Both are viable, as long as you listen to a person later on. Also you might notice some oddities on Tomas, those are intentional (like the black lines, explained early in the update) and the glowing finger tips. That's him keeping certain amount of magic and spell readily available. And then the logically illogical puzzle.

Oh boy... this is and isn't complicated. It functions, to a point but it has erratic behaviour that shouldn't happen. I think I know where the error is, just due brain being in crunch mode the solution isn't coming to me right now, that and head trauma suffered 20 odd years ago paired with lack of sleep makes certain things a bit more difficult than they should, but I digress. So anyway, I do give Shaddy a solution for it for those who use the mod. It's a simplified lights out puzzle. One button (or symbol) in this case affects one or other symbols. It just requires two clicks to solve (and closing click).

The symbol order. 1 affects 2, 2 affects 1 and 3, 3 affects 2 and 4, 4 affects 3 and 5, and 5 affects 4. With me so far? Good. And that's kind of it. Now there is a reset build in (image below), and because of reasons it can solve itself by randomly clicking so you can't exactly get stuck in it. And on top of that... there is a bypass built in, within the puzzle and outside of it since it is behind a choice. Now depending on the choices done before, the follow up choice to this puzzle can be crucial (if you choose to brute force it). So if you are uncertain how things are going (Tomas will tell you before the puzzle) consider what the person says. So why I did this? Mostly to see if I can I do something that would fit the VN and it's atmosphere... But overall don't stress about it, I sent a prototype to be tested earlier and it was solved without instructions.

The reset button location, just click the symbol the arrow points, it also highlights. Just hover the mouse over it... and maybe on top of others if need be.

Anyway, have a great weekend you all.
P.S. I can attach the solution to the release post, it won't seen unless the image is downloaded.



 

Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,160
5,451
And public release time. As always, if you need additional links wait until the OP is updated or grab them from the blog or discord. Don't recall any issues with this one outside of the usual typos and things.

Tribulations of a Mage 0.18.0
PC:
SHA256: A72BA9A758BC3C30E2010F493FB28E61ADA7BC39269E0332358E4B3A267B99B8
PC Compressed:
SHA256: AEDC693DE57243FDAA7E6064EF83B2D29F1D42911C617AB7609B6401832180E7
MAC:
SHA256: 0EF5102EC106FC4DF5A967FE9F5EA4B0AFF520432F166B16D07E7C0C590B5DE3
MAC Compressed:
SHA256: F62BFBBB435EB12946A6B6F83859F90A3A28E03C05F29E1F38D444548AD396BC
Update Only:
SHA256: 0BE1152D3C9472A2BE0184C369EF71B04BE00A52FAF058AF35D398235F2932AE
Update Only Compressed:
SHA256: 27D068E9D0E550D6E89CB56BB1862FD42A8CBD8CC69B635E6861084F08857F2A
Android:
SHA256: 5749B4A7E498EC99C304333D122142174FBA59C8EFE2CDD07D7F31FD394F09E9
Android WT:
SHA256: 1A20BA6EB5F532D19E2069B3E041E9E3F147447192214CF140AE53D782895C73
 

Brady2626

Engaged Member
Mar 2, 2018
2,085
1,575
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 510, in execute_show_screen
    renpy.show_screen(name, *args, **kwargs)
Exception: Screen u18Secret1 is not known.


-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "update18.rpyc", line 157, in script
  File "E:\ZxZ\ToaM-0.18.0-pc\renpy\ast.py", line 1949, in execute
    self.call("execute")
  File "E:\ZxZ\ToaM-0.18.0-pc\renpy\ast.py", line 1937, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "E:\ZxZ\ToaM-0.18.0-pc\renpy\statements.py", line 277, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 510, in execute_show_screen
    renpy.show_screen(name, *args, **kwargs)
  File "E:\ZxZ\ToaM-0.18.0-pc\renpy\display\screen.py", line 1107, in show_screen
    raise Exception("Screen %s is not known.\n" % (name[0],))
Exception: Screen u18Secret1 is not known.


Windows-8-6.2.9200
Ren'Py 7.3.5.606
Tribulations of a Mage 0.18.0
Mon Jul 22 09:03:48 2024
 

Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,160
5,451
If you are using mod update the mod and ensure you overwrite customscreens.rpy or delete customscreens.rpy (and rpyc) from the /game folder.

The app closes on startup on Android. What is wrong?
Give permissions manually
 

Bingoogus

Engaged Member
Sep 5, 2021
2,979
7,296
Trying to figure out something, i was subscribed to your patreon last month to get early access to the next version, now that that's run out i'm back to being a common scrub, but your pinned post only has ToaM up to 0.13 for some reason and i see no locked post for version 0.19, which i was under the impression was the usual, like most devs. Now, my memory is shaky so i'd just chalk it up to that, but that 0.13 pinned post really throws me, enough to ask what's up Talo? Any of this make sense to you?
 

bitsybobs3

Ultimate Torrent Dude
Donor
Jun 13, 2021
3,906
2,206
TribulationsOfAMage-0.18
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Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,160
5,451
Trying to figure out something, i was subscribed to your patreon last month to get early access to the next version, now that that's run out i'm back to being a common scrub, but your pinned post only has ToaM up to 0.13 for some reason and i see no locked post for version 0.19, which i was under the impression was the usual, like most devs. Now, my memory is shaky so i'd just chalk it up to that, but that 0.13 pinned post really throws me, enough to ask what's up Talo? Any of this make sense to you?
Because the pinned post existed while you were a patron, thus you get access to it (which is also partially reason why it's so behind... that and shoddy short term memory and I keep forgetting updating it when it is time to do so). And 0.19.0 isn't out yet, compiling the release post along side of rendering and things...
 
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Reactions: Bingoogus

Bingoogus

Engaged Member
Sep 5, 2021
2,979
7,296
Because the pinned post existed while you were a patron, thus you get access to it (which is also partially reason why it's so behind... that and shoddy short term memory and I keep forgetting updating it when it is time to do so). And 0.19.0 isn't out yet, compiling the release post along side of rendering and things...
Shouldn't it return to being locked if it's a patron only post?

Ah ok, just a case of A before B, my bad, i'll sub again once it's out cause i needs me that ToaM content...
 
4.00 star(s) 26 Votes