- Jan 31, 2019
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It doesn't seem to be a memory leak, I don't see anything abnormal in the memory, but the CPU/GPU does not even reach 50% usage. The fps start to drop drastically after a couple of clicks. Could be the cum physics alfer all... But low CPU/GPU usage annoys me ._.Unless there's a memory leak I am not aware of, this is most likely caused by cum physics, it destroys fps if you cum too much.
Hundreds of hours.How long would it take to learn how to mod this game without any prior skills?
Game isn't moddable yet.What would I need to know?
Extract Li-Ming's model from HotS?Where would I begin?
learn how to extract a model file from a game, then probably learn how and where a model file like that can be used in a sepparate project of your own, then try to get into how to mod gamesHow long would it take to learn how to mod this game without any prior skills? What would I need to know? Where would I begin? I want to add Li-Ming from Heroes of the Storm.
I should have clarified I meant no experience modding games. I have successfully extracted character models from heroes of the storm in the past, but never did anything beyond that. Blizzard makes it incredibly difficult to extract these models and the blender plugin used to modify them hadn't been updated in years last time I checked. I no longer have the files or software, but at the time I got the Halloween skin for Whitemane out. I guess I'll try to scrounge up what I need and extract them again. Although probably after Henry makes the game modable.learn how to extract a model file from a game, then probably learn how and where a model file like that can be used in a sepparate project of your own, then try to get into how to mod games
that's probably how I would approach it, but I'm no modder even if I study CS
You can use the unity extractor and kind of fidget around with the actual models, maybe even edit them and kinda hack Li-Ming into it, if you're tech savvy.Okay. So I managed to get the model extracted and in blender. However, I have no idea what to do beyond this point. It's also unlikely I can progress anymore until Henry updates the game. When that happens I'll do my best to figure this out and add her in as a mod.
I'm not trying to pretend to be some kind of programmer god, but on the assumption that you're a novice programmer, I'd suggest you don't assume. Measure, and try the most obvious things.The character models are saved under .tfa and I can't figure out how to open them. I assume it's a custom file format.
Huh. I would have expected it to be a nested tree structure capable of holding models, audio, Unity-specific scripting etc. Not sure straight-away conversion is the way to go.I got the tfa into an fbx. However, it's in ascii and can't be read by blender. So I downloaded an fbx converter from autodesk to convert it to binary. The problem is that the converter is producing a text file saying it's corrupted. I don't really have any programming experience, so this is rather annoying to figure out. At this point I'm just going to concede that it really is unmoddble in its current state. If I could get a hold of the actual character models, then I could merge them with parts extracted from other models to create new ones quickly. It's all impossible for me without access to Henry's models however.
My man, you seem motivated, but lack some understanding of what you're doing, it seems. As mentioned by Valath, the models are stored in Unity assets - asset bundles to be exact. You can decompress and explore them with UABEA or AssetStudio, for instance.I got the tfa into an fbx. However, it's in ascii and can't be read by blender. So I downloaded an fbx converter from autodesk to convert it to binary. The problem is that the converter is producing a text file saying it's corrupted. I don't really have any programming experience, so this is rather annoying to figure out. At this point I'm just going to concede that it really is unmoddble in its current state. If I could get a hold of the actual character models, then I could merge them with parts extracted from other models to create new ones quickly. It's all impossible for me without access to Henry's models however.