Weekly development update
Alright, I'm officially all back into my regular development rhythm again.
For the past week I've been pretty busy trying to get the map done and I actually made some good progress with it having finished most of the indoor stuff, or at least, everything I'll need for v0.10 and a few things on top of that. There are still plenty of empty rooms but in general I only try to make what I actually need for every update so those can still wait some longer. I also made some decent progress for the outdoor part having mostly finished the basic structure of things but I did lose a lot of progress yesterday due to the scene data getting corrupted. That's not the end of the world but it is quite demoralizing having to do stuff again that was already done but I probably should have just saved a bit more frequently.
Still, I couldn't bring myself to touch the map again, instead I continued a bit with writing the scenes. Progress here isn't too much to talk about, I only finished the two morning scenes and they are quite a bit smaller compared to the morning scenes from the recent updates.
Anyway, I'll try my best to get the map done until next Sunday so that I have something to present you for the showcase. If I won't manage that I'll probably just do an preview with some of the outfits for v0.10 as there are some pretty nice outfits in my opinion. Especially being able to make some of those tight pencil-skirt outfits again after such a long time doing weekend stuff is quite nice.