Theoretically that's what the mc promised her Friday. We will see if he delivers on it.I really hope Catherine gets some dick next update.
True, being able to choose between solo and harem is good for the player's experience, but for the developer it's quite complicated, I think a good idea is to build so that the ending or almost ending is solo, but then later he adds the harem endings. I think it's smart that he divided the 12 characters into groups to reduce the complexity of these endings.I would understand if the dev wants to scrap the solo endings, especially if writing that many routes contributes to burnout. That said, it would be really nice if he does add them in. Solo routes really add to the replayability of a vn imo, since you can go back and focus only on the character you're most interested in at the time.
Lmao, no that'd be a terrible idea. Most people are here for the harem, so that should go first.True, being able to choose between solo and harem is good for the player's experience, but for the developer it's quite complicated, I think a good idea is to build so that the ending or almost ending is solo, but then later he adds the harem endings. I think it's smart that he divided the 12 characters into groups to reduce the complexity of these endings.
To be fair it's probably not really as complicated as it sounds. If you have any choice at all other than full harem, you have to write a non-love-interest story for each girl that might not be chosen, regardless of if you can pick girls individually or only in groups. These probably aren't going to change all that much based on which girls the player does choose. Sure, if there are ten girls and you are allowed to choose yes or no to each individually that's over a thousand possible combinations, but most of those are going to be pretty similar to each other and easily combined.True, being able to choose between solo and harem is good for the player's experience, but for the developer it's quite complicated, I think a good idea is to build so that the ending or almost ending is solo, but then later he adds the harem endings. I think it's smart that he divided the 12 characters into groups to reduce the complexity of these endings.
Just write a completely different story, lmao. Yeah not complicated at all.To be fair it's probably not really as complicated as it sounds. If you have any choice at all other than full harem, you have to write a non-love-interest story for each girl that might not be chosen, regardless of if you can pick girls individually or only in groups. These probably aren't going to change all that much based on which girls the player does choose. Sure, if there are ten girls and you are allowed to choose yes or no to each individually that's over a thousand possible combinations, but most of those are going to be pretty similar to each other and easily combined.
That seems to be what most devs do (the ones that work them separately at least). Makes sense because it is a lot more work (writing and rendering) completing all the solo paths, and then you can probably re-use a good % of those renders later for the harem story path by just changing the dialogue accompanying those images.I think a good idea is to build so that the ending or almost ending is solo, but then later he adds the harem endings.
Yes, that's right, and if you look at it he's already started this construction of some solo routes in the last update (probably), those moments when we have choices of liking or not liking certain girls are probably the triggers that the developer has defined to clean up or build the final context of the story.That seems to be what most devs do (the ones that work them separately at least). Makes sense because it is a lot more work (writing and rendering) completing all the solo paths, and then you can probably re-use a good % of those renders later for the harem story path by just changing the dialogue accompanying those images.
The amount of new rendering and writing for the harem ending is by definition less because you are combining/consolidating storylines as you approach the finish. And since you've already explored and mapped out their individual characters more fully in the solo routes, understanding how they would fit into a larger group would be a lot easier.
If you try to do the harem route first, you're probably going to have to take a lot of time to fully explore each LI individually first anyway to make the harem ending believeable and consistent character-wise with the later solo endings, so...why not release that individual LI content (solo paths) as you work them out and then go back to assemble all those ready-to-use pieces for the harem ending afterward?
I play for harem endings 99% of the time, but you can't ignore the logic most devs use when finishing the solo routes first.![]()
I feel like the guys talking about solo routes haven't even played the game.Yes, that's right, and if you look at it he's already started this construction of some solo routes in the last update (probably), those moments when we have choices of liking or not liking certain girls are probably the triggers that the developer has defined to clean up or build the final context of the story.
I don't really remember every choice in the story, but there's probably one girl who will always be with him in the end.
It really feels like you haven't played the game. The routes for the different characters are heavily interconnected. Harem isn't a matter of combinding and consolidating storylines as you put it. The default storyline of this game is already aimed straight at harem. The mc pursues all 6 main girls no matter what you choose. His goal is to get a harem no matter what you choose.That seems to be what most devs do (the ones that work them separately at least). Makes sense because it is a lot more work (writing and rendering) completing all the solo paths, and then you can probably re-use a good % of those renders later for the harem story path by just changing the dialogue accompanying those images.
The amount of new rendering and writing for the harem ending is by definition less because you are combining/consolidating storylines as you approach the finish. And since you've already explored and mapped out their individual characters more fully in the solo routes, understanding how they would fit into a larger group would be a lot easier.
If you try to do the harem route first, you're probably going to have to take a lot of time to fully explore each LI individually first anyway to make the harem ending believeable and consistent character-wise with the later solo endings, so...why not release that individual LI content (solo paths) as you work them out and then go back to assemble all those ready-to-use pieces for the harem ending afterward?
I play for harem endings 99% of the time, but you can't ignore the logic most devs use when finishing the solo routes first.![]()
Maybe you should tell the dev that. He was the one who said that there would be solo routes. He may have since changed his mind, but you are way out of line insulting people for talking about plans that the dev himself brought up.I feel like the guys talking about solo routes haven't even played the game.
Can you point me to the insults I am supposed to have said.Maybe you should tell the dev that. He was the one who said that there would be solo routes. He may have since changed his mind, but you are way out of line insulting people for talking about plans that the dev himself brought up.
It is at least in poor taste to insert oneself and one's opinions into a direct reply from one person to another. I replied to a point made by someone else that I agreed with in general, not to you or your post. But you still felt the need to insert yourself. Are you that desperate to force others to agree with your opinions that you felt threatened by me agreeing with someone you disagreeed with??Can you point me to the insults I am supposed to have said.
That it sounds like they didn't play the game?
I said that because they talked about choices that aren't in the game and talked about a story structure of disconnected character stories that does not apply to the story structure of this game, so I was confused why they were talking about these things that don't apply to the game.