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Hello guys
Solved the FPS problem.
I know it took time for the problem to be resolved, and I want to explain what happened.
As I said in the previous post, the characters were with their separate clothing meshes, and each of them was using a script that made their Bones follow the actor's bones. This was making the game weigh, plus there was another problem that I just identified after, the amount of active cameras in the scene. I was using a camera in each position and switching each of them via script, the problem is that their rendering was thought out.
Well, I had to create a new script with a different logic to use only a camera that records, at each dialogue with a new camera positioning, it took a lot of work and it caused a lot of bugs, which I had to fix and I got it successfully, see in the video.
the other work was the issue of the Clothing meshes, which had to re-import all the actors in a new format, which clothes are "glued" to the FBX of each. Well, it made the shading rendering lighter, but it gave me a lot more work, since I had to reimport each one of them, I also had to create a new rig for each one, so all the positions I had created in the scenes were lost, including the animations that I had already done. I had to do it all over again and did it all as fast as I could.
I am showing the video so that they can see that I am working, I am finishing the last scenes for this update, unfortunately i can not bring everything I had done because there are still to reinport characters and if I do it now, will take a lot of time.
I'm putting each character of the scenes in their proper places and expressions, once I finish doing this, I'll post the update.
I ask you to have a little more patience.
And I give my heartfelt thanks to those who are really believing in the project and in my work.
Thank you.