I'd argue that high amount of choices is not necessarily as great as it might sound. At first, yes, if I hear "many choices", I imagine tons of content. But look closely at this game. The effort spent on whole gay path is wasted for 3/4 of players, probably even more. Straight path offers good variability, but it ain't that great either. The idea of "something for everyone" sounds interesting, but turns into "nobody has enough". Exception being those with broad preferences who take anything technically fuckable, they will be happy. But if you are more specific in what you like, it's the same as with gay path. From my point of view, first there was Lindsey and she was ok, then Anny was of cause awesome, but the rest... meh. I was hoping that maybe the story will make up for it (which we may never know now, but maybe a miracle will happen). But really, it's better to have game with less variability where you like all or nothing. If it's the former, the experience will be great. It the latter, oh well, so it wasn't for me. But this "in between" stuff is kind of annoying.