Well, what a nicely-written, contrite yet spot-on response to everything everyone is saying.
Thanks for being open to a bunch of hacking, pirate freeloaders (YARRGH) like myself and taking the feedback so well.
Moreover, your response and explanation for why we are not getting the satisfaction of having our "choices" matter is very appreciated as, I can safely say, we didn't know that piece or fully understand it until we've read both posts.
Furthermore, thanks for re-explaining things as we have lots of newer members (many without avatars yet) that we hope (one day) develop into fine developers like yourself (or that's what I tell myself at least), but for now they endlessly request reposts of information (or MAC versions of games
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
) when often their answers are only a few posts away. It annoys the sh!t out of us...yet I am trying to build up "well known" tolerance levels, account-by-account (with varying results) to build a stronger community.
You're "harboring laziness" some may say...but I say "nay". "Remember the day you were new...how would you have liked others to respond to you"
Any-fukan-way.
Lastly, I am glad to say, that your post answered all over their questions without needing them to do any further thread searching...Mucas grassyass senior.
Some clarifications about decisions based paths in the game
Sep 12 at 2:21pm
Hey,
So we wanted to talk about this later but some of you asked questions about it, so here is the anwser;
The code aspect is clearly not my area, I tried to introduce different paths via simple but impactful choices.
You may already have encountered some bugs, it can ruin your experience, there is nothing worse than getting an error while playing, we'll all agree on that.
And as you know, if you read my previous post, I'm not working on my own anymore.
With my teammate, we decided it would be best not to reuse previous choices made in already released episodes, so that we can build some more robust code from now on.
We definitely want to introduce some content based on choices made in the past, starting from the next episode we will release.
We have decided to do like that to reduce as much as possible the probability of bugs growing more and more.
Have a good day!