Dev Diary, September 27th, 2024
Around 4k lines of script/dialogue were done, along with adding some renders here and there, which so far is just about the same as I wrote in last week's update (yes, I briefly considered copying/pasting that one
).
But that's about it for similarities.
In this episode there is a hidden 'mood' variable for every person, which goes up and down depending on what happens, and your actions. So I thought, 'why not make it visible instead?' - and here we are.
Spent a day or so making all the ui elements and the script that shows and changes the mood accordingly. The initial girls' mood depends on your actions earlier in the game, and will continue to be a part of how the girls behave throughout the game.
Here's a little preview.
A little bit of curiosity when it comes to Sea, is that whenever she says something that she instantly wants to take back, or someone misunderstands her, she'll break the 4th wall and look right at the camera.
This is something that dates way back to when she was introduced in Leap of Faith, and I kept it for U4iA. 4th wall 'looking at camera' moments are often associated with blooper reels and are a nice way to emphasize the Sea's quirky nature. Except for poor Sea, she doesn't get to do another take.
Well, that's enough babble from me. I hope life treats you well and you have a lovely weekend. Stay quirky out there.
// Drifty