- Jun 21, 2018
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I wonder if there's any point in having 27c basic uploaded when you have 27c extented uploaded
It was only a suggestion. It's your game ultimately it has to be what you decide.Diconica Automation processes are sure huge time savers and reduce amount of human error, but manual work will always be superior in terms of overall quality, since you control everything. Your idea would definitely work, if I wanted to limit players to only 1 trait per stat type, while I want to give them freedom in either making 1 stat overpowered or totally unusable. Sorry, I'm a total nerd when it comes to RPGishness, and always in my games gave players a choice and freedom when it came to character creation, never stopping them from bad builds either. Also, best programmers are always lazy, and I would hire a lazy one myselfThanks a lot for the input! You actually gave me an idea about some other feature to try out
edgartheslayer Well, EX version is superior over BA, but it becomes public like one month after BA, so you have to wait more for it, and since I stopped working on the UotW and moved into the UiTC game re-make, it didn't seem fair to keep EX version behind the paywall, so I also released it to the public, thus you have no reason to really support me on the Patreon right now, since I don't have anything to offer. That's why I'm trying my best to release UiTC in the October.
UiTC = Improve graphic or new story?Diconica Automation processes are sure huge time savers and reduce amount of human error, but manual work will always be superior in terms of overall quality, since you control everything. Your idea would definitely work, if I wanted to limit players to only 1 trait per stat type, while I want to give them freedom in either making 1 stat overpowered or totally unusable. Sorry, I'm a total nerd when it comes to RPGishness, and always in my games gave players a choice and freedom when it came to character creation, never stopping them from bad builds either. Also, best programmers are always lazy, and I would hire a lazy one myselfThanks a lot for the input! You actually gave me an idea about some other feature to try out
edgartheslayer Well, EX version is superior over BA, but it becomes public like one month after BA, so you have to wait more for it, and since I stopped working on the UotW and moved into the UiTC game re-make, it didn't seem fair to keep EX version behind the paywall, so I also released it to the public, thus you have no reason to really support me on the Patreon right now, since I don't have anything to offer. That's why I'm trying my best to release UiTC in the October.
Why don't you go after pizza for ripping off pancakes. You'd have to be blind not to see that.It's a total ripoff. You have to be blind not to see that. And i did not state that you were thinking it, i was trying to see if it was the case.
First, I understand your point but you seem to have got something confused.Diconica Well, you obviously have much more skill & experience in programming (and disasters, lol) than me, but with manual work I meant game dev, sorry for not being clear. I'm 30 years old and I was obsessed with games and game dev since I was a small kid, and every time devs go with automation process (mostly noticeable in RPGs and games with automatically generated loot, like Borderlands or World of Warcraft), it becomes total boring bullshit where new items are so simplified and souless, that you don't care about them at all, you don't remember their names, their icons, all you look at is whether they have higher numbers on them. I could write an essay here about it. So yeah, if you want to make game with unlimited amount of items and enemies, automation is a way to go, but don't expect them to be "cool" or even balanced in any way if you go too crazy with some effects.
thomastm UiTC (Unaware in The City) will be the same game in terms of story and events, but everything related to art (characters, locations, UI) is made from scratch and will get it's own OST, so some stuff (like animations) might have to change, too. Together with it I'll be adding some quality of life changes, adding more traits (and increasing amount of positive traits to pick), so yeah, I'll be making grind a bit easier, too.
Thanks. Worked no prob. Not sure what's up with the f95 upload.@AwfulArchdemon No clue about F95, since I'm not the uploader, but you can try downloading them from myYou must be registered to see the links.
The fact you think it limits you and has the issues you listed above rather than simply makes your life easier tells me everything.Diconica Regarding automation you mentioned, it can dumb down the game concept, just like the RNG. In the trait example, if we manually decide which traits to lock/leave, we have much more freedom & creativity vs automated "lock everything with LW stat" etc. If you are going for simple system, sure, automation will be superior, but I'll never agree that in every single aspect automation will be superior over the manual work.
I'm not trying to re-create our real world with all our fucked up stuff, and balance in the games is important. Dunno about you, but give me unbalanced pile of shit, whether it's single or multi player game, and I lose interest the moment game is unbelievable easy/hard, because nobody at the studio cared about balancing stuff. I started my modding career with balancing unbalanced games, and some of my mods were "top mod of the month" on Nexus, so I guess that some people care about balance as well.
There can be great or awful RNG, of course, but majority of devs take short way and make bad RNGm believing that once they have system generating their world it will solve all world's problems. The RNG potential is limitless, it's all about how much time you can spend on improving it. If I was to mention one game with well done RNG, it would be Rimworld. And game author is a damn genius.
Thanks for the wall of text, reading you is actually refreshing![]()
Why is someone with your experience and knowledge spending his time on this forum? Sounds a bit sussy-wossy if you ask me. But I know nothing.The fact you think it limits you and has the issues you listed above rather than simply makes your life easier tells me everything.
You have never used or worked with such a system of any kind.
There is nothing in the system that prevents making custom characters. In fact it makes that job easier. A lot fucking easier.
There is nothing in it that prevents you from balancing the game the way you want. Again it makes it easier.
You are still holding on to the idea this is automation using RNG to make everything. WRONG.
I explained this to you in the last post, which you clearly didn't read. The second line in it, " I'm not talking the type of automation such as using RNG to develop stuff. "
Maybe you should stop making stupid assumptions and try and learn something.
You worked on a few mods. ROFL.
So have I. However, if you asked someone like John Carmack or Michael Abrash if they know who I am, you would find out they do. Look them up if you don't know who they are.
You can also find me on sites like flipcode.com because I started programming at 15. I am now 50+. That site is where people like those aforementioned and myself would post articles and answer questions helping people like you learn game development.
I've been working in the game industry for decades. I've also worked in the industrial world during that same time with real world system that people's lives actually rely on.
You want to act like you are all that.
But given you don't even understand what I am talking about it shows how lacking in experience and knowledge you are.