This is related to "Trait". If there is "Trait (+)", then there must also be "Trait (-)". (That is, in this case, "Trait (-)" should not be written in red letters). - Then the "Create" button will work.Am i doing something wrong but when starting new game (latest 27c ex version):
View attachment 1997024
As soon as i do any personalization changes CREATE button is not working and there is no way start game except with default settings. Only then CREATE button works
Is game maybe locked for character personalization changes?
Same things goes in settings. Buttons are locked on 1920x1080 and full screen and you can't click on it.
Fingers crossed this works out. I do understand why this needed to be done. Unfortunately I can't remember any title from top of my head where a remake was completed.Sigh, I was hesitant to announce it here, since a lot of people on F95 tend to read only headers and don't follow project at all, but jump to conclusions instead of searching a bit first.
So to clear the confusion a bit:
- Game re-make is in the works since late May and scheduled for late September, while we have late August currently, thus it's already 3 months in the making and there's like 1+ month more for the release, so not that far. You can check info & screenshots on my Patreon, Discord or even on F95 posts in this thread.
- Both team name and game name changed, because I'm the only one from the original team who stayed in this project and hired new people for the game re-make, while the original Unaware Team and Unaware of the World had totally different team members, hierarchy, vision, ideas, everything, and I'm solely in charge of this project now, doing everything by myself aside for the art, but I'm still the one putting it all together in the game. Yeah, I could keep old names, but it didn't feel right to trying to save and continue not really "mine" project that was burnt from the start.
- Unaware of the World is "Final", but all the work has been moved into the Unaware in The City, but project is NOT abandoned. I could also keep version naming convention, but after a few months of a very hard work (I'm basically crunching) and a lot of money put into the game re-make (graphic artists, music composer, and still need to hire moan actresses), I didn't like the idea of releasing it as v0.28, while v1.0 or v2.0 would mean the game is finished, while it's far from being finished.
- Literally 90% of the feedback I got for UotW (especially here, on F95) was "art is shit, improve it", and that's exactly what I'm doing now - improving the art. It wasn't me who decided that my skills are so much better now and it's time (I'm not even creating art, I'm buying it), but t was you, people, who demanded it all the time for years and flamed me and this project over shitty art.
- I took a huge gamble here that could kill this project and ruin my life (I'm disabled and this project is my only income). I had to take a loan to pay new artists and huge majority of my patrons kept supporting me despite no new game releases. I first asked my patrons if they are ok for me to abandon UotW for a few months and re-make art with real pros, and huge majority approved my plan and stayed, thus without people who supported me and believed in this project I would rather abandon it than invest $$$ into an art update.
- All of the game content from the last UotW v0.27c update will be used as the base for the game re-make. You will have all locations, events, items etc. almost exactly the same (I will have to edit a few, though). Game engine will stay the same, but I'm reworking core mechanics, allowing me to add more fancy features and support the project in the upcoming years. That's why saves from UotW won't be compatible. Character model is made entirely from scratch (no, it's not about just drawing better art), so I have a few dozens of animations to re-make, too. So don't worry, game WON'T be worse, inferior, or castrated.
- It will be out on exactly the same systems - Windows, Linux, MacOS and Android, but game requirements will be "a bit" higher.
- I'm doing this to fix game's biggest flaw - the art, while also trying to not waste the time and in the meantime I'm improving existing features and adding new.
View attachment 1997208
Hope that clarifies everything a bit. If somebody still doesn't believe me, is sceptic and so on, then just wait and test it once it's out. As always, game will have public versions, so it will remain free to everyone, but you will have to wait a bit after Patreon release.
Cheers!
Maybe you can release it on Steam as early access for more supporters. It might require a censored version though.- I took a huge gamble here that could kill this project and ruin my life (I'm disabled and this project is my only income). I had to take a loan to pay new artists and huge majority of my patrons kept supporting me despite no new game releases. I first asked my patrons if they are ok for me to abandon UotW for a few months and re-make art with real pros, and huge majority approved my plan and stayed, thus without people who supported me and believed in this project I would rather abandon it than invest $$$ into an art update.
Will it include a 40 degrees view of the characters? Or a popup with an explicit view during erotic scenes.Character model is made entirely from scratch (no, it's not about just drawing better art), so I have a few dozens of animations to re-make, too. So don't worry, game WON'T be worse, inferior, or castrated.
If you use a voice changer (edit the sound) then you'll need less voice actors.- Unaware of the World is "Final", but all the work has been moved into the Unaware in The City, but project is NOT abandoned. I could also keep version naming convention, but after a few months of a very hard work (I'm basically crunching) and a lot of money put into the game re-make (graphic artists, music composer, and still need to hire moan actresses),
Don't comment much on these forums but I thought I would at say something about you're undertaking for making this game. You're doing something that I myself could never imagine doing creating an adult game. From my pov you're putting your heart and soul into this project. Doing something like that is what made Divinity 2 amazing and one of my top favorite games. I think what you're doing is awesome and can't wait to check out the remake. Sorry if this came as very kiss ass lul.Sigh, I was hesitant to announce it here, since a lot of people on F95 tend to read only headers and don't follow project at all, but jump to conclusions instead of searching a bit first.
So to clear the confusion a bit:
- Game re-make is in the works since late May and scheduled for late September, while we have late August currently, thus it's already 3 months in the making and there's like 1+ month more for the release, so not that far. You can check info & screenshots on my Patreon, Discord or even on F95 posts in this thread.
- Both team name and game name changed, because I'm the only one from the original team who stayed in this project and hired new people for the game re-make, while the original Unaware Team and Unaware of the World had totally different team members, hierarchy, vision, ideas, everything, and I'm solely in charge of this project now, doing everything by myself aside for the art, but I'm still the one putting it all together in the game. Yeah, I could keep old names, but it didn't feel right to trying to save and continue not really "mine" project that was burnt from the start.
- Unaware of the World is "Final", but all the work has been moved into the Unaware in The City, but project is NOT abandoned. I could also keep version naming convention, but after a few months of a very hard work (I'm basically crunching) and a lot of money put into the game re-make (graphic artists, music composer, and still need to hire moan actresses), I didn't like the idea of releasing it as v0.28, while v1.0 or v2.0 would mean the game is finished, while it's far from being finished.
- Literally 90% of the feedback I got for UotW (especially here, on F95) was "art is shit, improve it", and that's exactly what I'm doing now - improving the art. It wasn't me who decided that my skills are so much better now and it's time (I'm not even creating art, I'm buying it), but t was you, people, who demanded it all the time for years and flamed me and this project over shitty art.
- I took a huge gamble here that could kill this project and ruin my life (I'm disabled and this project is my only income). I had to take a loan to pay new artists and huge majority of my patrons kept supporting me despite no new game releases. I first asked my patrons if they are ok for me to abandon UotW for a few months and re-make art with real pros, and huge majority approved my plan and stayed, thus without people who supported me and believed in this project I would rather abandon it than invest $$$ into an art update.
- All of the game content from the last UotW v0.27c update will be used as the base for the game re-make. You will have all locations, events, items etc. almost exactly the same (I will have to edit a few, though). Game engine will stay the same, but I'm reworking core mechanics, allowing me to add more fancy features and support the project in the upcoming years. That's why saves from UotW won't be compatible. Character model is made entirely from scratch (no, it's not about just drawing better art), so I have a few dozens of animations to re-make, too. So don't worry, game WON'T be worse, inferior, or castrated.
- It will be out on exactly the same systems - Windows, Linux, MacOS and Android, but game requirements will be "a bit" higher.
- I'm doing this to fix game's biggest flaw - the art, while also trying to not waste the time and in the meantime I'm improving existing features and adding new.
View attachment 1997208
Hope that clarifies everything a bit. If somebody still doesn't believe me, is sceptic and so on, then just wait and test it once it's out. As always, game will have public versions, so it will remain free to everyone, but you will have to wait a bit after Patreon release.
Cheers!
I am sorry to hear that this site caused so much trouble for you in terms of the art. I would say to not listen to much because honestly there are a lot of people on this site that bash every game (or artist and animator) for the smallest reason, while not even thinking of supporting their creatorsSigh, I was hesitant to announce it here, since a lot of people on F95 tend to read only headers and don't follow project at all, but jump to conclusions instead of searching a bit first.
So to clear the confusion a bit:
- Game re-make is in the works since late May and scheduled for late September, while we have late August currently, thus it's already 3 months in the making and there's like 1+ month more for the release, so not that far. You can check info & screenshots on my Patreon, Discord or even on F95 posts in this thread.
- Both team name and game name changed, because I'm the only one from the original team who stayed in this project and hired new people for the game re-make, while the original Unaware Team and Unaware of the World had totally different team members, hierarchy, vision, ideas, everything, and I'm solely in charge of this project now, doing everything by myself aside for the art, but I'm still the one putting it all together in the game. Yeah, I could keep old names, but it didn't feel right to trying to save and continue not really "mine" project that was burnt from the start.
- Unaware of the World is "Final", but all the work has been moved into the Unaware in The City, but project is NOT abandoned. I could also keep version naming convention, but after a few months of a very hard work (I'm basically crunching) and a lot of money put into the game re-make (graphic artists, music composer, and still need to hire moan actresses), I didn't like the idea of releasing it as v0.28, while v1.0 or v2.0 would mean the game is finished, while it's far from being finished.
- Literally 90% of the feedback I got for UotW (especially here, on F95) was "art is shit, improve it", and that's exactly what I'm doing now - improving the art. It wasn't me who decided that my skills are so much better now and it's time (I'm not even creating art, I'm buying it), but t was you, people, who demanded it all the time for years and flamed me and this project over shitty art.
- I took a huge gamble here that could kill this project and ruin my life (I'm disabled and this project is my only income). I had to take a loan to pay new artists and huge majority of my patrons kept supporting me despite no new game releases. I first asked my patrons if they are ok for me to abandon UotW for a few months and re-make art with real pros, and huge majority approved my plan and stayed, thus without people who supported me and believed in this project I would rather abandon it than invest $$$ into an art update.
- All of the game content from the last UotW v0.27c update will be used as the base for the game re-make. You will have all locations, events, items etc. almost exactly the same (I will have to edit a few, though). Game engine will stay the same, but I'm reworking core mechanics, allowing me to add more fancy features and support the project in the upcoming years. That's why saves from UotW won't be compatible. Character model is made entirely from scratch (no, it's not about just drawing better art), so I have a few dozens of animations to re-make, too. So don't worry, game WON'T be worse, inferior, or castrated.
- It will be out on exactly the same systems - Windows, Linux, MacOS and Android, but game requirements will be "a bit" higher.
- I'm doing this to fix game's biggest flaw - the art, while also trying to not waste the time and in the meantime I'm improving existing features and adding new.
View attachment 1997208
Hope that clarifies everything a bit. If somebody still doesn't believe me, is sceptic and so on, then just wait and test it once it's out. As always, game will have public versions, so it will remain free to everyone, but you will have to wait a bit after Patreon release.
Cheers!
One bit of advice cut out some of the clicking that isn't needed.Sigh, I was hesitant to announce it here, since a lot of people on F95 tend to read only headers and don't follow project at all, but jump to conclusions instead of searching a bit first.
So to clear the confusion a bit:
- Game re-make is in the works since late May and scheduled for late September, while we have late August currently, thus it's already 3 months in the making and there's like 1+ month more for the release, so not that far. You can check info & screenshots on my Patreon, Discord or even on F95 posts in this thread.
- Both team name and game name changed, because I'm the only one from the original team who stayed in this project and hired new people for the game re-make, while the original Unaware Team and Unaware of the World had totally different team members, hierarchy, vision, ideas, everything, and I'm solely in charge of this project now, doing everything by myself aside for the art, but I'm still the one putting it all together in the game. Yeah, I could keep old names, but it didn't feel right to trying to save and continue not really "mine" project that was burnt from the start.
- Unaware of the World is "Final", but all the work has been moved into the Unaware in The City, but project is NOT abandoned. I could also keep version naming convention, but after a few months of a very hard work (I'm basically crunching) and a lot of money put into the game re-make (graphic artists, music composer, and still need to hire moan actresses), I didn't like the idea of releasing it as v0.28, while v1.0 or v2.0 would mean the game is finished, while it's far from being finished.
- Literally 90% of the feedback I got for UotW (especially here, on F95) was "art is shit, improve it", and that's exactly what I'm doing now - improving the art. It wasn't me who decided that my skills are so much better now and it's time (I'm not even creating art, I'm buying it), but t was you, people, who demanded it all the time for years and flamed me and this project over shitty art.
- I took a huge gamble here that could kill this project and ruin my life (I'm disabled and this project is my only income). I had to take a loan to pay new artists and huge majority of my patrons kept supporting me despite no new game releases. I first asked my patrons if they are ok for me to abandon UotW for a few months and re-make art with real pros, and huge majority approved my plan and stayed, thus without people who supported me and believed in this project I would rather abandon it than invest $$$ into an art update.
- All of the game content from the last UotW v0.27c update will be used as the base for the game re-make. You will have all locations, events, items etc. almost exactly the same (I will have to edit a few, though). Game engine will stay the same, but I'm reworking core mechanics, allowing me to add more fancy features and support the project in the upcoming years. That's why saves from UotW won't be compatible. Character model is made entirely from scratch (no, it's not about just drawing better art), so I have a few dozens of animations to re-make, too. So don't worry, game WON'T be worse, inferior, or castrated.
- It will be out on exactly the same systems - Windows, Linux, MacOS and Android, but game requirements will be "a bit" higher.
- I'm doing this to fix game's biggest flaw - the art, while also trying to not waste the time and in the meantime I'm improving existing features and adding new.
View attachment 1997208
Hope that clarifies everything a bit. If somebody still doesn't believe me, is sceptic and so on, then just wait and test it once it's out. As always, game will have public versions, so it will remain free to everyone, but you will have to wait a bit after Patreon release.
Cheers!
Try reading the changelog before complainingUnsurprisingly the game it was copied, Insexcity also tagged as "complete" while the game itself was far from completed.
The game is getting a remake with new art assets next month. It's in the changelog.how is the game complete though when the guy at the gym max says there's more content coming, and no rotor till next update ?
am not sure how to get upstairs in the homeless slum all i know is you need tons of food and level 5 cooking i didnt get that far in the original game hope theres cheats in the remake as well for cooking as wellThe game is getting a remake with new art assets next month. It's in the changelog.
Anyway I gotta ask. In the homeless shelter the MC says she will be warm and she will atleast have company (in the sexual way). But you don't really get to choose to sleep with any of the other men, and you always need to use the empty bed and when someone starts fucking her she seems surprised and sort of annoyed? Is it gonna be expanded in the remake?
Oh sorry, the second paragraph was meant for the developer. Was just wondering in what way the homeless place will be expanded in the remake.am not sure how to get upstairs in the homeless slum all i know is you need tons of food and level 5 cooking i didnt get that far in the original game hope theres cheats in the remake as well for cooking as well
Yay so it's possible to fuck the rat king I wonder how though because I think it's pointless with food with the state of the game we have nowOh sorry, the second paragraph was meant for the developer. Was just wondering in what way the homeless place will be expanded in the remake.