- Jun 11, 2020
- 9,456
- 32,669
I know the reply is late, but I uploaded it for you. I've only just discovered the game myself.cant download game, the links are down
Image 'd7_restaurant_smile' not found.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1530, in script
driver "Oh yes sir, very hot. As a result we actually don't have very many tourists in Saint Ashley during the summer months."
Exception: Sayer 'driver' is not defined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 1530, in script
driver "Oh yes sir, very hot. As a result we actually don't have very many tourists in Saint Ashley during the summer months."
File "$PROGRAMS/under pressure ch. 2/renpy/ast.py", line 678, in execute
who = eval_who(self.who, self.who_fast)
File "$PROGRAMS/under pressure ch. 2/renpy/ast.py", line 576, in eval_who
raise Exception("Sayer '%s' is not defined." % who.encode("utf-8"))
Exception: Sayer 'driver' is not defined.
Linux-6.6.5-1-rt16-MANJARO-x86_64-with-glibc2.2.5
Ren'Py 7.3.5.606
Under Pressure Chapter2
Mon Jan 8 10:32:36 2024
It needed a dev that wasn't a complete flake first.This game had a good storyline, with few tweeks to the main character model this game could have been a success.
Judgemental much?It needed a dev that wasn't a complete flake first.
Starting new projects without finishing the one started originally ..... very flaky.Judgemental much?
The dev is working on a different game and just came out with an update. What's flaky about that?
Pretty much every developer here (and many non-active developers, like me) have had a game that just didn't work out. If that's your definition of "very flaky," the term as you use it is meaningless. I'd note that Michelangelo, Shakespeare, Paul McCartney, and pretty much every artist and writer in words or song is "very flaky" by this definition.Starting new projects without finishing the one started originally ..... very flaky.
Also one of the top reasons devs never bring in the big money. Dropping a project to then start another puts people on the defensive and it's been seen time and time again.
The top reason is the product connecting with people willing to spend their money.Pretty much every developer here (and many non-active developers, like me) have had a game that just didn't work out. If that's your definition of "very flaky," the term as you use it is meaningless. I'd note that Michelangelo, Shakespeare, Paul McCartney, and pretty much every artist and writer in words or song is "very flaky" by this definition.
The top reason why devs don't bring in the big money is because it is a tiny crowded market and most devs are crap at marketing themselves. Crushstation has restarted Female Agent I don't know how many times and still makes north of $60k a year, because he communicates constantly. The Architect has completed four games without abandoning any and gets $24k per year.
This doesn't apply to those of us who didn't support the project, but those who did paid to get updates of the game.Pretty much every developer here (and many non-active developers, like me) have had a game that just didn't work out. If that's your definition of "very flaky," the term as you use it is meaningless. I'd note that Michelangelo, Shakespeare, Paul McCartney, and pretty much every artist and writer in words or song is "very flaky" by this definition.
The top reason why devs don't bring in the big money is because it is a tiny crowded market and most devs are crap at marketing themselves. Crushstation has restarted Female Agent I don't know how many times and still makes north of $60k a year, because he communicates constantly. The Architect has completed four games without abandoning any and gets $24k per year.