- May 11, 2017
- 3,279
- 4,217
Things I saw that I think could use fixing.
A shadow area showing where you can place the girls to work, so players aren't dragging and dropping all over hoping it works. Like My barn shows it can earn a pink thing but I can't place the girl there, I can't tell if it is because of where I try to place her, or after an event, or whatever. So I suggest an outline when someone can be placed there. (This was post crash but pre-finding galaktika)
Fast forwarding time after you place a girl to work and past the clicking of her seems to give no resources, this seems like bad design, it shouldn't give double since MC didn't do anything, but it should still give the base, also having to collect by hand seems a bit silly since it is all within the bunker.
Text on the book shouldn't be white and should try and emulate actually being on the pages.
An outline on the icons that don't get the sparkle. Like the toilet paper which is on a light background and thus hard to see.
A small tutorial telling the player they can only do things so many times a day or per day point.
Name changing for the characters would be nice.
Also why can you only work during the morning?
Having where you click not be as finnicky. Like hovering over upgrade car jumps around prior to actually being able to do it, which probably shouldn't be shown until it happens.
I think things fire out of order. Since MC mentioned that his half-sister called him so he couldn't be with Caroline, but I have no one there but MC and Caroline. Also a mention of Monica... I have no clue who that is.
The faded girl images being always on top can hide stuff behind them, so may want to not make them always on top.
Nicknaming her Car when you also have a Car to deal with seems misguided.
Also the items MC picks up around the bunker would be nice to see them. Prior to getting the blueprint.
Working in the barn creates 2 Galaktika
Ability to hide text box so you can see the images. Being it seems that a lot of the drawings sit below it. Or allow player to move it.
Explanation on what the multi colored ovals are.
Is weird to talk to the girls about specific things in specific rooms.
If using a smaller resolution text is off the screen, so 720 has the blue car's text go off screen.
Post saving sister if you go back to the city with the cottages and then press Back you get an error.
############################################################################################
ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_city_1_events:
Unable to find any instance for object index '56' name 'obj_city_1_gui'
at gml_Object_obj_city_1_events_Alarm_0
############################################################################################
gml_Object_obj_city_1_events_Alarm_0 (line -1)
A shadow area showing where you can place the girls to work, so players aren't dragging and dropping all over hoping it works. Like My barn shows it can earn a pink thing but I can't place the girl there, I can't tell if it is because of where I try to place her, or after an event, or whatever. So I suggest an outline when someone can be placed there. (This was post crash but pre-finding galaktika)
Fast forwarding time after you place a girl to work and past the clicking of her seems to give no resources, this seems like bad design, it shouldn't give double since MC didn't do anything, but it should still give the base, also having to collect by hand seems a bit silly since it is all within the bunker.
Text on the book shouldn't be white and should try and emulate actually being on the pages.
An outline on the icons that don't get the sparkle. Like the toilet paper which is on a light background and thus hard to see.
A small tutorial telling the player they can only do things so many times a day or per day point.
Name changing for the characters would be nice.
Also why can you only work during the morning?
Having where you click not be as finnicky. Like hovering over upgrade car jumps around prior to actually being able to do it, which probably shouldn't be shown until it happens.
I think things fire out of order. Since MC mentioned that his half-sister called him so he couldn't be with Caroline, but I have no one there but MC and Caroline. Also a mention of Monica... I have no clue who that is.
The faded girl images being always on top can hide stuff behind them, so may want to not make them always on top.
Nicknaming her Car when you also have a Car to deal with seems misguided.
Also the items MC picks up around the bunker would be nice to see them. Prior to getting the blueprint.
Working in the barn creates 2 Galaktika
Ability to hide text box so you can see the images. Being it seems that a lot of the drawings sit below it. Or allow player to move it.
Explanation on what the multi colored ovals are.
Is weird to talk to the girls about specific things in specific rooms.
If using a smaller resolution text is off the screen, so 720 has the blue car's text go off screen.
Post saving sister if you go back to the city with the cottages and then press Back you get an error.
############################################################################################
ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_city_1_events:
Unable to find any instance for object index '56' name 'obj_city_1_gui'
at gml_Object_obj_city_1_events_Alarm_0
############################################################################################
gml_Object_obj_city_1_events_Alarm_0 (line -1)