I get your point of view.
Up to now, is basically the intro, and once I finish Kathryns update, I'll be finished with the first phase of the game. Intro all the characters, introduce MCs plot, and reveal the first antagonist. The choices you've had to make are all about the females and who you prioritize and what your tastes are. Later, once the MC gets into the real shit, you'll have non-female related choices to make too.
As an example, one of the first games I've played from f95 was a true VN. The renders were fantastic, the models and detail were awesome, and it was one of the more well written games of this type I've scene. Problem was, I was basically just hitting space bar and no choices I made did anything. If I played it again, I would see the exact same things.
I only played it once, even though it had my favorite things: big titties and redheads.
I didn't feel like I accomplished anything or earned anything. I felt like I was reading a book. And that's fine if that's what a dev wants their game to be.
I don't want my game to feel the exact same way if I play it more than once. I want my players to be able to make choices and see different things and feel like they had some power over the story and make it their own.
If you want to bang them all, go for it. I'll give the players that choice too.
We're just not there yet.
Thanks for the feedback. Typing this post gave me a great idea that I may try to work into the next update.