This site exists to bring porn of all types to all people, there should be no judgment on enjoyment here.
You are entitled to your opinion as the very nature of an opinion means it can't be wrong, but try not to insult other people on theirs, just as I will not insult yours.
I plan to add options at the start of the game to decrease randomness and time expenditure, as some people like it and some don't. I hope, if future update of my game have options that increase your enjoyment, that you will give it another play.
The purpose of games should be to tell a story or bring across an experience to the player. When I comment that the design isn't good, it's because unless the story you want to tell is of "the ghost who had to repeatedly check in on a bloke in his room until he jerked off and filled a bar" or "the guy who hoped several days in a row to randomly find the recluse playing with her butthole" with the experience mostly being tedium and bafflement, then it needs some rework.
Either you need to add in things that happen between the intended events (like the kinda bafflingly out of place cucumber scene, that btw can trigger from the start of the game and was rather amusing) or you need to make it either short or reliable because otherwise it's just clicking the skinner box hoping for something to happen.
This is a project still in its early stages, and personally I feel like you should focus on the things that make this game good, like the interactions, the corruption and so on, and not so much on creating 8 different genres of porn to work your way through. Perhaps you do this because you feel it is realistic, i.e. verisimilitude, but ultimately all games are works of fiction and unless the willing suspension of disbelief is broken, it is better to err on the side of delivering content to players than focus on "realism".
It's why giving up the energy after the first part of the game is good: at the beginning it serves both a gameplay and narrative purpose of showing how the spirit is weak and learning how the world works, and is then discarded as the arc of the game progresses. It means you don't have to restrain your design with such caveats.
In the same way, you have to ask if the effort put into randomly having them check several genres of porn is worth your efforts if it means you put less detail into the scenes you do write. Why not instead have fewer genres, but let the play try and tweak them, like when the woman is masturbating, either helping him cum or stopping him, to push him into more extreme fetishes?
If you want to go more towards gradual corruption, that's fine. But progression being hidden behind grind is always suboptimal for a game that ultimately, wants to deliver an erotic experience. Titillation and waiting are good, tedium and grinding are not.