Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,861
It looks like the Basic version of 1.1.0 has now been released, with Extended to follow within a couple of days. It does seem that proofreading isn't quite completed, affecting the date event with Sara - I have no idea whether this will affect playability, but I have to have faith that if the Dev is happy to release it, it's more or less ready.

[Early access + Walkthrough] University of Problems v1.1.0
Thank you for your support!
Please report any bugs, errors, or problems you find.
The proofreading of the dialogues is 70% complete. The date event with Sara is still in the works. The proofread dialogues for this event will be added later (maybe the complete proofreading will be ready at the General release date). I'm sorry for that.
It's early access. It's not complete nor proofread, right?
So apparently it's released so patreons can bug test:
"Please report any bugs, errors, or problems you find."
 
  • Like
Reactions: JennaJJ

Ogre

Member
Mar 29, 2018
218
555
I never understand what develpers mean by their version numbers. What does version 1.1.0 basic mean?

Does it mean the game is basically completed, but will be refined and extended? Does it mean that the game is 11 perrcent completed? Does it mean that the amp is louder because the dial goes to 11?
 

JaSteel

Member
Oct 14, 2020
221
314
I never understand what develpers mean by their version numbers. What does version 1.1.0 basic mean?

Does it mean the game is basically completed, but will be refined and extended? Does it mean that the game is 11 perrcent completed? Does it mean that the amp is louder because the dial goes to 11?
The basic/extended refers to some features in the game that does not relate to story.

The version number itself doesn't mean anything in particular. It is just a way to keep track of which is the latest release. The way the developer numbers the release may mean something to them, but unless they make that meaning known it makes no difference to the users.
 

Garybaldi

Member
Jun 6, 2021
147
62
Just opened new version and none of my saves will load

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "scripts/script.rpyc", line 15, in script
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3910, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 975, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 910, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 766, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.22621
Ren'Py 7.4.4.1439
University of Problems 1.1.0-(Basic)
Sun Dec 4 20:39:26 2022
```
 

NoMansMind

Member
Sep 5, 2022
152
375
The version number itself doesn't mean anything in particular. It is just a way to keep track of which is the latest release. The way the developer numbers the release may mean something to them, but unless they make that meaning known it makes no difference to the users.
well. it SHOULD mean something!
V0.01 is ususally the very first entry
V0.5 - the game is half done
V1.0 games first complete release
everything after = bugfixing nd/or enhancing
2.0 = remake
Alpha= untested, features missing (YOU are the tester! don't complain!)
Beta = in testing, last bugfixes

but I know, that nobody really cares...
so we have gems like V8.4163 - with 30 minutes gameplay...:cry:
 

ImperialD

Devoted Member
Oct 24, 2019
10,675
10,781
so when will the extended version come out .... tonight , tomorrow , in a day or two ?
can we still load a save file from ext. in basic ?
 
4.30 star(s) 198 Votes