- Dec 13, 2017
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Only there is nothing to decompile, the source code is already present.Actually it is decompiled, now with the new version can be thank you.
Only there is nothing to decompile, the source code is already present.Actually it is decompiled, now with the new version can be thank you.
First facepalm, and then praise? You, my dear, have a split personality or Cyclothymia.Great work Vesper! These devs keep trying new tricks but your staying one step ahead!
Sometimes, devs put script files in separate RPAs based on version number, location in game, patch type, etc. I've often had situations where I've had to move RPAs out of a folder to determine exactly which script files were stored in what RPA, such a feature would be really useful in those situations.As a general rule, the images.rpa is by far the largest .rpa in a download (when it's not all in an archive.rpa), and takes by far the longest time to extract and takes up the most space. So choices would really only be effective when you don't want the images. All other .rpa's take a fraction of the time and space of images. Just saying.
There have been times when I just wanted to look at a patch.rpa, but I just moved all the other .rpa's into a folder above the game folder. No problem. Even with a game that has an .rpa for every release, it would take less than a minute.
It seems to me that having to answer 'y' for the 99% of the time that I do want them all would be less time effective. So, I would REM out the choice, just as I do now for the choice of whether I want to keep or delete the .rpa's. I can always move them out of the way myself if I have to, which I usually don't.
Yeah I added the feature earlier in the above script but forgot to mention it. You are free to use it until an update breaks it or the dev adds the feature to his own code. I added it because it wasn't difficult though personally I won't be using it much. I wanted the automation.Sometimes, devs put script files in separate RPAs based on version number, location in game, patch type, etc. I've often had situations where I've had to move RPAs out of a folder to determine exactly which script files were stored in what RPA, such a feature would be really useful in those situations.
Which version of the tool did you use? I just quietly unpacked this game.new indecent wife Hana update blocks the RPA from extracting
there a edit that can be done to one of the bat files?
View attachment 2037708
found where the error is coming from, mostly by random print statements
found they stopped/broke after "contents = archive.read(filename)"
did some terrible uneducated editing of the rpatool.py
the code and changed output below
View attachment 2037780
im messing with the patreon version 13, which isnt leaked yet, these errors are new, atleast to me compared to the previous onesWhich version of the tool did you use? I just quietly unpacked this game.
The rpatool tool has changed to support archives with any headers and other changes made by the creators. The tool itself is only an intermediary between the archives and the engine, and also creates files based on the data received from the RenPy engine.
Then we'll really have to wait. I can only work with games hosted on this site.im messing with the patreon version 13, which isnt leaked yet, these errors are new, atleast to me compared to the previous ones
i get more or less the same error "expects 2, gets more, error"
ive tried
unRen powershell that i just downloaded from the main page here
from the ultrahack one also from the main page here
and from unren v8.0.0 which i happened to have, dont see here anymore
i know its probably impossible to know what's up without the actual files
So ill probably post them later when its going to be leaked
View attachment 2038207
This version of the tool requires python and skills to work with it (everything is in the instructions in the OP). I named this version that way because it has a graphical interface, unlike the original version.Dear, there is no file .exe in your attachment "unren windowed version". Then how can I use it?
You can find v0.13.0 here: https://f95zone.to/threads/indecent-wife-hana-v0-12-5-fallen-eros.106980/post-8986709Then we'll really have to wait. I can only work with games hosted on this site.
I'm going to watch thisYou can find v0.13.0 here: https://f95zone.to/threads/indecent-wife-hana-v0-12-5-fallen-eros.106980/post-8986709
The dev changed the index offsets in the loader.py ^^:
View attachment 2046908
Check the workYou can find v0.13.0 here: https://f95zone.to/threads/indecent-wife-hana-v0-12-5-fallen-eros.106980/post-8986709
The dev changed the index offsets in the loader.py ^^:
View attachment 2046908
Works fine on the first glance, will give it a closer look later today.Check the work
Traceback (most recent call last):
File "F:\RequiemSymphony-0.1-market\unrpyc.py", line 34, in <module>
RPYC_Header = script.RPYC3_HEADER
AttributeError: module 'renpy.script' has no attribute 'RPYC3_HEADER'
Yes, the versions of the program change like hot cakes. Keep an eye on the title and ChangeLog to be sure that the current version is being used.is there an unren that can handle:
this game is using (8, 0, 2) & I'm using UnRen-v.8.0.0.batCode:Traceback (most recent call last): File "F:\RequiemSymphony-0.1-market\unrpyc.py", line 34, in <module> RPYC_Header = script.RPYC3_HEADER AttributeError: module 'renpy.script' has no attribute 'RPYC3_HEADER'
Nevermind, I just downloaded & tried UnRen-ultrahack.bat that worked.