I will say in hindsight, ice shields weren't really that overpowered, in fact in comparison to what's possible now, they wouldn't compete with the escalating heat system hardly at all.
It don't matter if you have a couple thousand shields, you're still getting one shot at high heat levels.
What actually IS broken, is that for some reason, you can indefinitely stack over 100% evade chance by using Pain followed by Emi's ability, and I only mention it now because I know it's gonna be noticed sooner or later.
I can boot up the game as is, cast pain and bubble on an enemy over and over again until I run out of mana, and I'll have over 100% evade chance because casting magic doesn't actually take a turn, so you can do it multiple times, stack up the evade chance using the enhanced spell, and then when the regular bubble buff runs out, I'll still be at over 100, because it only removes the normal amount after 5 turns, not all the bonus evade and crit chance that comes from the pain enhanced version, and all prior casts.
Then you can just spam regular attack against any enemy that doesn't have the "Sniper" modifier, and for enemies that are snipers, you can just beat them with bubbles again for even more evade and crit chance in an infinite loop.
I could attach some pictures in a later post if a demonstration is needed.
As is, Evade from bubbles and pain, and attack power from comet, combined with added mana from Dark Arts are the most overpowered things in this game.
If I knew how, I could set my defense all the way to the lowest possible, and still be untouchable with over a billion heat. Why wear armor if you don't plan to get hit?
The odd thing is, I'm not sure how any of this could be rebalanced unless casting spells actually advanced your turn, but that would discourage the use of the pain spell altogether, as well as the use of reactions, and that would only fix the bubble buff scenario, where as comet would still only take one turn to cast.
Another problem that always seemed like a glitch to me was that even if you kill an enemy in a turn, they can still hit you once after their HP is depleted, meaning damage is unavoidable without spamming magic, which doesn't consume a turn. You're actively discouraged against using basic attack unless you're low on mana and have a high evade chance, but basic attack itself would be useless without evade on high heat runs.
I don't think the current system is bad though, I honestly like it like this, but everything I do feels like it's either cheating, or weak at this point. Maybe that'll be addressed in an upcoming update though.
After all, I am running a maxed out character with all upgrades...though I could theoretically do at least SOME of this with just early game upgrades, it's really increasing max mana and unlocking dark arts that causes the massive power spike, which I assume these are supposed to be mid-late game upgrades anyways.
So I guess it evens out?
It's just difficult to gauge where I should be with this currently, since I'm technically constantly fighting enemies that can one shot me if they get a single turn...but if I play a certain way, that'll never happen and I'll be the one who is one shotting enemies indefinitely. Which sort of feels fitting with how the game is presented: The MC is currently a soft, squishy toy ball that any monster worth a damn could tear to pieces, but they're a tactical genius surrounded by some of the strongest people in the world, so technically the tactics are literally their strong suit. It's thematically fitting, and I enjoy the gameplay loop.
But I don't know if that's just me connecting dots that weren't meant to be connected, or if that's actually the feel that the gameplay is going for, since half the features in terms of combat have little to no tutorial yet.
If this were a traditional story with a traditional protagonist, I'd say this was imbalanced in both ways, but yet at the same time-
IT'S NOT-
The gameplay is literally at it's best when you're using your overpowered maids to their fullest extent to protect your frail ass bitch of a body.
Which is EXACTLY how you would imagine these fights playing out-
You're not a traditional turn-based RPG fantasy hero, and you don't play like one either.
The lines are so blurry that I can't tell what's an actual glitch or exploit, and what's intended gameplay half the time-
And I LOVE IT. But am I going crazy?-
Please tell me I'm not the only crazy person.