- Jun 19, 2019
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I posted this earlier in the month sorry if it's spam just interested in an answer.Could it be possible if you choose enough dominant answers you can dom the Dom's? Basically you have to start with the subs to build up the MC's confidence and then go from there?
Yes, every room counts as a floor/level, and then depending on what upgrades you have, you either fight a boss every 10 levels, or every 5 levels.I have a question that a search of this thread hasn't turned up the answer to. According to the game, I've completed 306 dungeon levels but only defeated 36 bosses. I'd been assuming that a sequence of rooms ending with a boss room constituted a level, but from those stats it looks as though each room counts as a level. Is that right?
Also I found a small bug with Mirabelle's third Hangout event, where she cooks a feast. After you've done it, if you go back to her room the next day and interact with her, if you bring up her hangouts it doesn't say Completed against it.
It's all on the evasion and bomb meta this update. I'm clearing floors 10^15 but the moment I get hit by a boss my health drops down to like negative 200 trillionHealth feels completely useless with heat scaling, you pretty much go from "I can 1hp this" to "I'm dead, lulz" in one combat and just spam comet because ATK scaling keeps pace better than DEF and mp is pretty easy to keep up.
I'm clearing more floors at -4k hp than i am at positive hp.
I didn't use reactions because spells one shot enemies that wouldn't auto murder you anyways, as would auto attacks really you just took 1 ping damage.Shield being free, temporary health was a powerful mechanic that I underestimated earlier on in development. Ice Wall was overpowered and the best strategy was to simply spam ice wall every two turns so your run could basically last forever, resulting in a fairly boring, long gameplay loop which rather than engaging with the variety of game mechanics, simply superseded and ignored them instead. Ice Wall may be a little weak now, but the large defense buff will still likely be key in prolonging early-game runs in high heat scenarios.