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0.7.0 Release
It feels good to be done with such an ambitious update! This was one of those situations where I was like "Oh, I know, I'll add tons of cool content completely outside of the originally planned scope!" and before I knew it, I was adding five new NPCs with scenes planned for all of them and more to come. We're leaving the dungeon and manor, and fleshing out the townsfolk, adding a little more flavour to the world by characterising each shop and location with a unique character. They're a little quiet for now, but I'm planning a city overhaul for 0.8
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0.7.0:
Manor/Story:
- Added Hazel's next hangout +2 Sex Scenes. +4 HCG
- Added Ophelia's next hangout +2 Sex Scenes +3 HCG
- Added Emi's next hangout: +1 Sex Scene +2 HCG
- Added Lyra's next hangout +1 Sex Scene +2 HCG
- +1 New Morning Event
- Added a new chat for Aurora, Lyra, and Lady Balethorn
- +29,000 Words (191,322 tot.)
- +2 New Dungeon NPCs with 4,000 words of pure sex scenes.
- +3 New Townsfolk NPCs in the City, these characters currently only greet the player, but some major updates are planned for the city and the buildings there.
- +2 New Secret Outfits, Aurora Cat and Hazel Witch, unlockable after Hazel's 3rd and 2nd hangout respectively.
- Added Lily's party dress to the wardrobe once unlocked
Dungeon/Gameplay:
- +3 Rare "Gold Heart Events"
- +3 Rare "Black Skull Events"
- +2 New Dungeon NPCs. Slime Girl and Oni Girl. +2 Sex Scenes
- +1 New Spell, "Diviniation", a darkness spell used by Lyra to reveal enemy weaknesses.
- Stats Screen: Added a comprehensive log of 50+ different stats such as damage dealt, chests found, spells cast, etc. This is currently on the bedroom menu, but is planned to move somewhere neater later on.
- Dungeon NPCs are now differentiated on the travel menu, i.e. Green = Goblin, Purple = Imp, Blue = Slime, Red = Oni.
- The Naughty Imp's third potion is now picked from three random choices. +ATK/DEF/CritDmg
- +3 New Biomes, the Super-Beneficial "Golden Land, the Super-Dangerous "Nightmare", and the Super-Secret "?????"
- "Thunder Plains", "Sewers", "Golden Land", and "Nightmare" biomes now don't appear until floor 15, 30, 45, and 60 respectively, unless you run into one of the new black skull events.
- The Abyss biome now has a +0.5x loot modifier to chests.
- Event chest rewards now scale with your total amount of earned currency
- Added scienfitic notation to really big numbers
- You can no longer reuse active spells
- Doubled enemy HP scaling and lootbag contents. To compensate for the early game feeling slower, enemies have less HP while starting a new game to ease players into the gameplay loop.
- Raised the default max lootbag carrying capacity by 5x. When reaching max loot, a notification now appears in the combat log
- Enemies with negative elemental resistance no longer absorb said element. Enough people thought it was a bug to be worth removing.
Misc/Fixes:
- Reduced the drop rate of ore
- Added commas to a lot of numbers to enhance readability
- Fixed the Guild Rewards not giving E. Crystals, Thorium, Emerald or Adamantite.
- Guranteed Evades resets to 0 at the start of a dungeon run
- Added a button to visit the City from the Garden
- Improved some internal coding, making it easier to critically hit enemies with evasion.
- Ophelia becomes more polite during the roaming portion of the game after her third hangout
- Added the replay of Ophelia's doggystyle and pronebone scenes
- Typo fixes