What he said, although I have been curious of what Boku is using from each version and what he has planned as his own new content/ideas. Perhaps
Boku-kun can talk a little about it once he has the time?
It's too early to outright confirm which elements of each version I'll be using, but here's what I want to do.
Scenes:
- Most, if not all, of the scenes from Chilly's.
- Any of the scenes used in the original that go unused in Chilly's. For example, a 'checkup' with Donna at the school.
- Some Cycle scenes.
- Any new scenes made during development.
Story:
Both the orignal and Chilly's mod follow roughly the same story however, they start to diverge from each other as you progress through the game, especially as you gain access to more of the additional scenes added by the mod. For the additional scenes and new areas used within Chilly's mod, I'll likely use his story with little to no changes made. For the situations used in the original that aren't seen in the mod, I'll likely use the original's story. As for everything else, it'll depend on which game does it better.
Mechanics:
Both the mod and the original game make use of ruby scripts to keep track of purity and corruption, change map, access PayMeOn, use phone, etc. Unfortunately, I cannot use these scripts because since RPG Maker MV, ruby scripts have been replaced by JavaScript-based plugins. Therefore, there will be some differences between the my mod and the other versions. For example, instead of a map screen, mine uses a menu. (there's a photo of my map menu in the thread somewhere but I can be bothered to find it and link it.)