1 - Well parallax approach allows for you to make more detailed maps. Otherwise you'd have to spend time creating tilesets that allow more complexity. Also, it means you can set specific areas to be no go areas instead of having to do it per tile type in rpg maker. Unless it's a super simple room, generally parallaxes make your life easier.Hey Nergal, while we've got you here...
I've been delving deeper and deeper into the coding for your game, and there are a few questions I've been meaning to ask you but never got around to it before now.
First and foremost: The parallax backgrounds VS. the in-game builder. I can see the appeal of just loading an image and dumping a bunch of events on the screen instead of "building" and then adding events within VXAce, but what spurred you into taking this direction? And is it comparatively "better" - sure as shit doesn't look easy...
Second: Text messages, namely the difference in the Corrupt/Purity routes. I can understand how the difference of blackmailing or waving your hands with magical demonic powers, and just being a nice kid, will get you different messages. But why are there no "special" messages when capped at both? Surely by then the numerous sexual activities with those women would override any fear or cuteness they may have had initially.
Third, and the largest by far: Your scene dialogues. So... why is it in .CSV format? Why use Excel? Why not just dump the scenes into RPGMaker itself? What do the variables mean in cell A1, and how do they fit into the coding for the game! I'm totally lost on this stuff, any help would be wildly appreciated.
Fourth: (mildly off-topic into Chilly territory here) There are a lot of sex scenes in here; more than a lot of other games combined. To that end, I've noticed a distinct lack of "and then" moments after reaching total Corr/Pur with a person. Given, it's not a fully-released version yet, and there needs to be a stopping point somewhere...
Fifth: (full-blown confusion at this point) Was there ever going to be a point in going into the sewers by the Amos' place? Because, now that I'm sick with a cold, I've spent the past three days building up the school to include two locker rooms, a gigantic back yard, an old equipment shed, and have started to build the sewer system to link the three together for late-night school naughtiness!
And lastly, but by no means the least: How is Glassfish to work with as an artist? She makes some incredible artwork that fits pretty much every niche I have, save for a few here and there, and I'm wondering how you were able to persuade her to work on this title with you.
Phew, done - lots of questions, take your time in answering, or not, totally up to you. Now back to lurking deep into the bowels of the city and joining various other places to the sewer system!
*evil cackling intensifies*
2 - Going forward they will be.
3 - Well the simple answer is because I guess is because I can't just dump them into rpgmaker. The way the animation player script works stops it from using standard rpg maker event text boxes. Have to use my own way of reading text. Additionally it's easier to edit an external file that to hunt it down in rpg maker. Also since the demo I no longer make use of .csv but instead use standard .txt. Was part of the big re-write for the 0.9 build. It's allowed me to create my own personal dialogue creator program, where you can simply input options and it will format the file exactly how the animation code will read it.
4 - I'm not sure I follow when you say "and then" moments?
5 - There was originally something planned, but now, not so much.
6 - Glass is a great partner. Couldn't ask for anyone better. And how did I persuade her? Money to begin with, she was being commissioned for her art. After I returned from my period away we agreed to go into full partnership.