Hmmm... So I guess the last update isn't done but I believe we can go off to the races with what's here.
For convenience, I'm putting a post to the other work.
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What I'll be doing (between rewriting dialogue in another game and playing these two) is trying to look at the story and see what's salvageable. For example, I like the hunter and prey dichotomy, but I want to flesh it out with other tribal stuff along with some tribal mojo jojo that could make it more convenient.
When I finish both games to the max, I'll be putting up suggestions here:
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I'm holding off on them because I need to see what both wanted to do in game and think about it. I'm not a final say on anything, I'm just one voice who tries to look at things holistically and explain my own reasoning. As I said before, the middle and the end are really tough since that's basically uncharted territory. If people want to suggest stuff, feel free.
As it stands, the main questions become how to explain Neala, how to get the dark world (or otherworld or whatever it's called) into the game and to make it all coherent. Likewise, the corruption of the girls is an issue as you move forward as well as Fred getting in on the action which caused a snafu in the program before. Endings, IMO, should be affected by how you corrupt the girls as well as which route you take along with a few choices but all that requires programming and understanding of how such choices can affect anything else written.
Of course, there should also be plot twists which come at the player like an
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and what those should be and how it pans out should be decided upon by the people making the game. Because every now and again, ya'll like surprises... Don't lie.
Anyway, hope this helps people think on how they want to proceed. I'm off to start jotting notes...