SexGameSluts — Who Will You Fuck First? Play Now!
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pino123

New Member
May 20, 2021
5
2
79
Hi, the download from Pixeldrain seems to be corrupt as it is unable to be extracted from the .zip, the other download options work tho. Just a heads up to anyone having this issue
 

*POP!*

Member
Nov 22, 2019
118
186
186
Huh? It says Thread is from 2022.

But thanks for letting me know. So I should just go to the VAM discord and download scenes from there? Does Vam 2 has a lot of content yet? Or just a few people experimenting?
My mistake. The Beta 1.1 release was on .19 this month and the VAM2 Hub opened on .20 this month.
I would wait a couple months. More content should show up on the Hub over time. It just was added a couple days ago.
Feel free the join the discord though. I don't really use discord.
 

CowOwCW

Newbie
Mar 25, 2020
43
33
78
Frankly, the wait was worth it. You could say the hard work was done.
1) unprecedented graphical improvements compared to other human-skinned games (and to think it runs in real time), it looks better than the amateur renderings of DAZ3D and Cyberpunk, and all that power in virtual reality is promising.
2) the character import system is practically ready (which is one of the most difficult and important aspects).
3) scene saving.
4) realistic lighting plus HDRI maps.
5) object importing.
All that's left is to perfect the animation editor, and you could say you can start creating scenes.
This is clearly a very significant leap forward for future content creation for all possible ideas in adult games. The only thing missing would be to match the animation of the metahumans, or better yet, allow their direct import, and we'd be looking at the most practical and efficient video game creation tool created to date. Virtually all of Unity's evolution and programming work is condensed here in Vam. Anyone who thinks this is easy work must have no idea about creating, programming, and improving 3D graphics in video game engines.

We're practically just a few months away from being able to use Vam2 just like Vam1.
View attachment 5091364 View attachment 5091366 View attachment 5091368
Overall how is the rigging\skinning handled for an imported character?

I presume the rigging is done in Unity?

The bent over ass seems to have some odd contortions on the lower glutes? Much better than Vam 1 of course.


VL_13 uploaded some great hip morphs recently.

Could you post some further tests from Vam2? I'm curious to see how the skinning looks with elbows bent, arms raised above head, knees bent into squat poses etc. :)
 

*POP!*

Member
Nov 22, 2019
118
186
186
My biggest issue (by far) in VAM are the loading times. Whenever i load a "more complex scene" or characters, it takes about 3-8 minutes until the loading is finished. I kinda hate how this is handled and that there is no way to cancel loading. Like, when a scene is loading a complex character but you will end up loading one of your own anyway, just to find that all this loading has bloated your RAM and the client starts crashing. This is an extremely annoying issue.

Has this significantly improved over VAM1?
Because i sure hope so. Would be nice to see actual levels at some point.
 
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Sep 11, 2021
19
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23
Overall how is the rigging\skinning handled for an imported character?

I presume the rigging is done in Unity?

The bent over ass seems to have some odd contortions on the lower glutes? Much better than Vam 1 of course.


VL_13 uploaded some great hip morphs recently.

Could you post some further tests from Vam2? I'm curious to see how the skinning looks with elbows bent, arms raised above head, knees bent into squat poses etc. :)
In the armpit there is a strange fold in that position, but the elbows and forearms look fine. screenshot_20250729_045827.jpg
Here it looks like a strange gap. screenshot_20250729_044115.jpg
And I see practically no errors in the arrangement and distance between Vagian and Anus.
screenshot_20250729_044458.jpg
It's not perfect yet, but the same community of creators will improve the characters later. We would have to implement a way to repaint these weights in Autodesk Maya and then in Unity. It is possible, it is possible. In DAZ3D it could also be done, but the tools are horrible.
screenshot_20250729_044115.jpg
 
Jun 2, 2022
132
238
119
Frankly, the wait was worth it. You could say the hard work was done.
1) unprecedented graphical improvements compared to other human-skinned games (and to think it runs in real time)
Bro, did anyone tell you GPUs are really good at rendering simple stuff like this? It's not 2005 anymore. You have no real physics in, no motion, the environment is an empty flat space.

Say it runs again after there are soft physics and complex hairstyles, clothes, and environments in. When it at least matches VAM 1 performance, it'll be a success.

Right now you can load up into VAM 1 into flat plane, have 1 character with all but basic physics off, and a few lights. What's your FPS? High, right?
 

Shr!ke

Newbie
Aug 1, 2023
67
72
94
My biggest issue (by far) in VAM are the loading times. Whenever i load a "more complex scene" or characters, it takes about 3-8 minutes until the loading is finished. I kinda hate how this is handled and that there is no way to cancel loading. Like, when a scene is loading a complex character but you will end up loading one of your own anyway, just to find that all this loading has bloated your RAM and the client starts crashing. This is an extremely annoying issue.

Has this significantly improved over VAM1?
Because i sure hope so. Would be nice to see actual levels at some point.
Maybe you just need more RAM. How much do you have?

I don't think the loading times are the most annoying thing. I agree they are slow. I can "achieve" loading times more than a minute with only big scenes (bodylanguage with more than 40-50 MB json etc).
I think the file organization could be a lot better. 3D performance pretty bad too in VaM1, but that already seems better in VaM2. And of course UI. Meshed really needs some pro UI/UX designer.
 

HuskedHarry

New Member
Jan 13, 2024
11
14
40
Bro, did anyone tell you GPUs are really good at rendering simple stuff like this? It's not 2005 anymore. You have no real physics in, no motion, the environment is an empty flat space.

Say it runs again after there are soft physics and complex hairstyles, clothes, and environments in. When it at least matches VAM 1 performance, it'll be a success.

Right now you can load up into VAM 1 into flat plane, have 1 character with all but basic physics off, and a few lights. What's your FPS? High, right?
The improvements by the engine upgrade alone are huge. VAM1 ran on a 2018 version of Unity, there where so many limitations to it that it was a miracle it looks this way now. I wouldn't say the graphical improvement of VAM2 would be state of the art or something, but the improvements brings the software up to date with the current technology and will benefit from the current GPUs.

Right now VAM2 does runs good if you add more complex objects to it, some people did it, but the real benchmark will be the softbody system indeed. Until then it's speculation. People are making stuff for it already and, if you are a creator, you sure can load anything you want on it.
 
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roflat0r

Newbie
Aug 29, 2020
36
29
183
Where can i download new assets for vam2? I didn't find anything on the vam site
You can find them .
Keep in mind that the " VaM2 Resource Categories" were opened on 20th of July - so there are only 4 downloads available. You might find more content in the discord channels of certain creators, but I didn't see anything useful yet.
 

TimoKloy

Member
Feb 8, 2022
177
75
142
Where can i download new assets for vam2? I didn't find anything on the vam site
Same. Also, I find everything very confusing compared to VAM1. Like, where's the hub and shit? Maybe it's because of the difference. It took me a really LONG time to get into VAM1.
 

TimoKloy

Member
Feb 8, 2022
177
75
142
You can find them .
Keep in mind that the " VaM2 Resource Categories" were opened on 20th of July - so there are only 4 downloads available. You might find more content in the discord channels of certain creators, but I didn't see anything useful yet.
Where do I save stuff? Can I acess this via VAM2 or do I have to manually download the resources and place them in a folder?
 

Giorgio88

New Member
Jan 20, 2024
7
4
48
You can find them .
Keep in mind that the " VaM2 Resource Categories" were opened on 20th of July - so there are only 4 downloads available. You might find more content in the discord channels of certain creators, but I didn't see anything useful yet.
Thanks, i search in the discord but i didn't find anything, maybe i just need to wait...
 

CowOwCW

Newbie
Mar 25, 2020
43
33
78
In the armpit there is a strange fold in that position, but the elbows and forearms look fine. View attachment 5097791
Here it looks like a strange gap. View attachment 5097796
And I see practically no errors in the arrangement and distance between Vagian and Anus.
View attachment 5097840
It's not perfect yet, but the same community of creators will improve the characters later. We would have to implement a way to repaint these weights in Autodesk Maya and then in Unity. It is possible, it is possible. In DAZ3D it could also be done, but the tools are horrible.
View attachment 5097834
Nice ! Thanks for testing out the rigs more.

Its not perfect, but the overall skinning appears to be much MUCH better than VAM1. The elbow bend looks very convincing, same as the squating hip\ass bending. In Vam1 it looks horrible. (without plugins)

Meshed has clearly been putting a lot of effort into that for VAM2. It'll be interesting to see how it works on nonhuman characters. When people bring in their hobbits or unicorns.

What is the skinning process at the moment? Hopefully we can do it in Blender.
 
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DrunkDragon

Member
Donor
May 26, 2018
404
1,116
271
I disagree considering he refuses to restrain his insane moderation team (AshAuryn) that have cut down so many of the creative content makers it's actually insane. He doesn't reply to his paying clientele either. There's basically no PR and no accountability, and the remaining people around him are all yes men. He's dragged his heals producing something that people like myself paid years for. All this time for what he's produced, while not bringing in help and cutting into profits to deliver. He clearly is over his head. Yeah they produced a tech demo, but far, far too late in the lifecycle. Most of the most creative and unique minds have split from the official channel. I'm hoping whoever is left does the heavy lifting with 2.0 because with the recent "events" going on in the digital world we may not have long before VaM is unable to make money outside of Bitcoin and unable to be hosted outside of some hidden proxy.
For Vam2, he helped me via DMs, when I was having issues with the Add-on kit and he has done so with several others and all the issues he finds will be addressed or the knowledge of workarounds, due to how and regional differences, will be shared in the community. And as for payment, he has said time and time again, that he doesn't expect people to stay subscribed, in-between releases. But I am not here to argue or change your mind, just telling you what is widely known in the community. Are you even on the discord, btw?
 
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aphids

Newbie
Oct 14, 2019
23
55
176
My biggest issue (by far) in VAM are the loading times. Whenever i load a "more complex scene" or characters, it takes about 3-8 minutes until the loading is finished. I kinda hate how this is handled and that there is no way to cancel loading. Like, when a scene is loading a complex character but you will end up loading one of your own anyway, just to find that all this loading has bloated your RAM and the client starts crashing. This is an extremely annoying issue.

Has this significantly improved over VAM1?
Because i sure hope so. Would be nice to see actual levels at some point.
First, Install the performance patch and configure it.
Move unused VAR's out of the addons folder and into a backup folder. VAM1 loading just becomes slower and slower as more VARS are there. Every file in every Var is stored in lookup tables inside VAM, the less there the better the load times.

Vam 2 most assets are compiled into Unity format in the addon kit,soAsset and texture loads are much faster. But there isnot enough content to see what will happen when you have multiGB of content.
 

Tha D Wizzy

Newbie
Mar 16, 2022
96
154
123
For Vam2, he helped me via DMs, when I was having issues with the Add-on kit and he has done so with several others and all the issues he finds will be addressed or the knowledge of workarounds, due to how and regional differences, will be shared in the community. And as for payment, he has said time and time again, that he doesn't expect people to stay subscribed, in-between releases. But I am not here to argue or change your mind, just telling you what is widely known in the community. Are you even on the discord, btw?
AshAuryn banned me from the Discord after an argument in DMs when I was asking why my screenshots were banned from the Hub, even though another user who was popular and made the same content for years was not. He banned me from everything VaM.
 

x360x

Newbie
Jun 14, 2024
94
180
119
Guys what's in the 1.1.1? Just some fixes?

  • FEATURE - added Cycle Time Randomness and Factor Randomness parameters to cycle force addon
  • FEATURE - added additional overlay normal replace strength parameter to skin shaders so both regular normal and detail normal can be replaced independently
  • FEATURE - added desktop and VR camera background type and color parameters to help support VR passthrough
  • FEATURE - added desktop and VR camera near and far clip parameters
  • FEATURE - added EZSoftBone to runtime to open up possibilities of addons using this system
  • TWEAK - Camera FoV parameter moved from System to Player Rig so it saves with the scene
  • TWEAK - Camera default far clip plane is now 10000 (up from 1000)
  • BUG - cornea, eye moisture, and eyelashes fixed to work with fog and depth-of-field
  • BUG - Toulouse hair addon fixed to work with depth-of-field and also improved rendering with fixes to depth settings
  • BUG - turned motion vectors on for Toulouse hair addon
  • BUG - fixed grab to work properly when collision was off
  • BUG - fixed issue with top UI blocking world space UI elements - this allows world-space UI elements to work correctly now
  • BUG - fixed issue with multiple versions of an addon breaking the addon scan
 

CrvX1995

Member
May 6, 2024
414
568
103
You can find them .
Keep in mind that the " VaM2 Resource Categories" were opened on 20th of July - so there are only 4 downloads available. You might find more content in the discord channels of certain creators, but I didn't see anything useful yet.
So basically no addons/plugins yet, what comes built in in VAM2 that was part of addons in VAM1? Any systems for stuff like bulges, cum physics, auto thrust/alignment of cocks/vags, etc? Or just model posing, basic shape adjustment and physics and timeline?