Renders are just fine plus intro is pretty good, but you need to step your game up a bit in storytelling.
Just a couple of hints which can be useful.
First: Some kind of mafia, Traficos or whatever their name is used to kill MC's parents and other characters which our hero has connection to. I do hope that your antagonists will get way better description than "just another bad guy because his motivation is to be bad and kill everyone so don't root for him".
Secondary: if you want to get some kind of feelings from viewer/player to some character, just show how important that person was to MC etc. For example: when CJ arrives home in intro of GTA SA we hear flashbacks of his mom in his head. When Maximus' family is killed in Gladiator we do feel something because we've seen how great it's been and how prtagonist relates to them. Some kind of flashback to early days would fit in there well, so that the whole dramatic turnover [SPOILER AHEAD] that mom is alive would've felt like something important and not like "Meh, another female character to fuck in this game".
Also, dialogues. Jumping over subjects too fast. One moment ago you were talking about how life's changed with your Mom's friend, 15 minutes later you discuss the plan of revenge. Just a moment ago Kendra was telling "What kind of revenge? Are you insane?" , and here again...we switch to "Let's fuck 'em up, whatever". Speaking of revenge...again, to give for your player motivation and get some emotions/relatable stuff to MC you must show why you want to get revenge. Why should I feel like MC does? A couple of words like "Mum died cuz of them" is not enough. Example: Harry Potter wants to have his revenge on Voldemort through the whole HP series because he lost his parents due to actions of Voldemort BUT we also see details how it happened and find out why that guy is such a bastard. So now we can relate to Harry and his hatred towards Voldemort.
Maybe I'm a bit too harsh, that's just a porn game at the end of the day but it's still great to find gems like "Acting Lessons" in here. There's a room for improvement here, big potential though.