- May 2, 2021
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v9.0.h will be live soon.
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Yeah, though don't get too attached to this. The current interface for classes is a placeholder and it's going to be expanded.One interesting thing I've found: it seems like girls who are taking a class are not available for the Broker, right? BUT you can first send them to the Broker and then let them take a class. Don't know if that's intended, I find it funny.
In the Staff screen you have the option of having girls take classes to increase their skills, using the money they've made for themselves.How do the traits work in this game?
Did you copy over the girlpacks folder from your old version into the new version? If you are clicking the hire girl button and there's no activity at all, that is what happens when you have an nonexistant girlspack folder. Just make sure your old stuff is in the new directory and it should work for you. And if you don't have girls to make money for you, you won't be able to buy anything except the two free upgrade, nor can you get your first free policy without a girl existing.I can click on the button Hire girls but i don't get to the page where you can hire girls. Also is the update not working...Thought i look again to this game but now i see that there are some buttons not working.
So i just quiet the game, Like i said, The button hire girls does not work 100% percent. Also buy new upgrades like an bar does not work...
It is almost kinda funny. It has the abandoned button and suddenly there is an new update.Hopefully these bugs will be fixed but for now i almost don't see any future for it.
It's an good game but still needs a lot off aprovements.
Let me look into this.I think something with the speciality booth selection is wonky, the drop down only appears when you click on certain parts of the buttons.
That's a great idea. Gives some incentive to having modular booths even if you're not using them to specialize.Something I'm adding on the next build is to Modular Booths. If you have a booth set to Random this will cause a 20% increase of income in this booth.
Well using them to specialize is a very very powerful option (if only to have early booths on acts which have extends/finishers allowing to use all six at once, it's why I buffed their price) but I wanted the option to have randomized booths be a viable option for those who want to play a more challenging game of managing openness in endgame.That's a great idea. Gives some incentive to having modular booths even if you're not using them to specialize.