What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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mgunner2010

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Dec 9, 2020
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I'd really like it if the additional booths and the longer duration of the worknight were two separate upgrade chains. I prefer to stop at three booths because I feel like the screen is too chaotic and busy when I have more, but I'd really like to have the extended time. I guess I could just decide not to assign more than three girls to clients at any given time; do you get penalized if you leave clients waiting too long?



I had no idea the portraits were supposed to change over time. Maybe all the girl packs I downloaded just didn't put in multiple portraits. Is it 0/25/50 openness, popularity, or something else?
An easy plan is to always take the number of booths you have and multiply it by 3 and that is the number of girls you should have as a minimum, i.e. you have three booths then you should have 9 girls to use. This allows for girls to have a proper time to rest. I also hire at least 1 more than that to have a an extra slot for the broker to use a girl. The portraits are set for the girls openness value, set at 0/25/50/75/100. Most of the newer packs already contain the correct pics and CaptC has a very extensive Mega site with damn near every girl that includes the pics up to 100 for anybody to download, check it out!
And btw, do not forget to get the upgrades such as cook, maid, and pillow/couch/bed/etc so that your girls stay up to snuff on their energy! Also the mafia upgrades for the auto drink/smokes/condoms/drugs is helpful to reduce some of your chaotic needs while running the booths, allows for a more "one-handed" approach to the game, hehe....
 

rb813

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The portraits are set for the girls openness value, set at 0/25/50/75/100. Most of the newer packs already contain the correct pics and CaptC has a very extensive Mega site with damn near every girl that includes the pics up to 100 for anybody to download, check it out!
Yeah, I was actually editing my other comment just as you wrote that. It looks to me like it's actually just 0/25/50/75, you don't get a different picture for 100 Openness? I'm basing that on the fact that CaptC's pics all seem to stop at 75, and I tried to do a "portrait100.jpg" for a girl I have in my game that's at 100 Opennness, and it just showed portrait75. That's too bad, it would've been nice to have 75 be like a tasteful nude, and then 100 be something really slutty.
 

mgunner2010

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Dec 9, 2020
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Yeah, I was actually editing my other comment just as you wrote that. It looks to me like it's actually just 0/25/50/75, you don't get a different picture for 100 Openness? I'm basing that on the fact that CaptC's pics all seem to stop at 75, and I tried to do a "portrait100.jpg" for a girl I have in my game that's at 100 Opennness, and it just showed portrait75. That's too bad, it would've been nice to have 75 be like a tasteful nude, and then 100 be something really slutty.
9.5.0.1, according to the posts above has an issue right now with running the 100 numbered pics, but 9.5.0.2 will run them (its what I play). Be aware that 9.5.0.2 is currently in the test stage right now and some values have changed for buying upgrades if you want to try it out, its still the same great game though! Also, CaptC has an exlusive Mega site with the girls files only having the pic folder, the JSON folder, and the text folder - no video folder, because the site is only for "adding on" to already existing girlpacks. CaptC has done a wonderful and extensive job for the community in this respect, especially if you are utilizing any of the older girlpacks. And, yes, they contain the numbered 100 pics.
 

Ondodoher

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Jul 2, 2017
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Yeah, I was actually editing my other comment just as you wrote that. It looks to me like it's actually just 0/25/50/75, you don't get a different picture for 100 Openness? I'm basing that on the fact that CaptC's pics all seem to stop at 75, and I tried to do a "portrait100.jpg" for a girl I have in my game that's at 100 Opennness, and it just showed portrait75. That's too bad, it would've been nice to have 75 be like a tasteful nude, and then 100 be something really slutty.
The 9.5.0.1 doesn't support the 100 openess portrait but the 9.5.0.2 does, with other changes : (work of Disgruntler of course)

EDIT: beated by mgunner2010
 
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rb813

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Be aware that 9.5.0.2 is currently in the test stage right now and some values have changed for buying upgrades if you want to try it out
But it's not like really buggy or unstable? Will I be able to use my old savegame?

And, yes, they contain the numbered 100 pics.
Okay, I see what happened. I was looking at folder, which I understand now is different from the far more comprehensive one by CaptC. Glad I asked.

EDIT: I noticed that CaptC's images folders often have multiple files for portrait_small. Does that get changed in the course of the game as well, or are they just alternate options for people to manually change if they prefer?
 
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mgunner2010

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Dec 9, 2020
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But it's not like really buggy or unstable? Will I be able to use my old savegame?



Okay, I see what happened. I was looking at this folder, which I understand now is different from the far more comprehensive one by CaptC. Glad I asked.

EDIT: I noticed that CaptC's images folders often have multiple files for portrait_small. Does that get changed in the course of the game as well, or are they just alternate options for people to manually change if they prefer?
The .2 version is not buggy, it was put out to test some changes within the game - such as changes to some values of upgrades, some broker changes, a little bit different UI, added a mercy ticker to the client acquisition, etc. But no, you cannot use your old savegame as it would not be compatible, sorry. The other photos in the CaptC files are alternates if you wanted a different one to use for your girls. I do believe, and somebody correct me if I am wrong, but VCHH recognizes the .png file over the .jpg file, so if you wanted the .jpg instead then you would have to rename the .png, etc.

Edit: But I am only coming at you as a player, there are way better experts on this than I, lol (such as Disgruntler who could explain to you better the changes than me). But it is such a damn good game, lol, and the community is very active and helpful!

Edit pt. 2: I also want to point you to this game's twin - The Ultimate Stripper Club (TUSC) if you haven't checked that one out yet. Both VCHH and TUSC utilize the same girlpacks and both author's talk to each other to make sure both games are girlpack-compatible. Just a FYI.
 
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rb813

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somebody correct me if I am wrong, but VCHH recognizes the .png file over the .jpg file
I don't think that's the case, at least not in the .1 version. I downloaded pack, which has a portrait_small.jpg and a portrait_small.png, but the png is actually just the game's icon, so I would've noticed if that had shown up as her portrait.

I also want to point you to this game's twin - The Ultimate Stripper Club (TUSC) if you haven't checked that one out yet.
I have heard of it, I haven't tried it out yet (figured I'd just focus on this one while it was still fresh, and have a new experience to look forward to later). Can you tell me what the major differences are between the two games?
 

Disgruntler

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but VCHH recognizes the .png file over the .jpg file, so if you wanted the .jpg instead then you would have to rename the .png, etc.
The other way around. It tries to load the jpg and if that fails it loads the png.

(Yes I actually had to go manually look to verify--the order is arbitrary.)
 

rb813

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the order is arbitrary
Would it be difficult to add a toggle in the options menu that would allow players to switch the order, so that they can have both png and jpg in the image folder (perhaps with png being a full-body image with transparent background, and the jpg just being a normal photo), and go back and forth of what's displayed at their whim without having to move any files? Because right now, I'm having a lot of trouble deciding whether I like the photos or transparent backgrounds better, and it would be really nice if I could easily have both.
 

Disgruntler

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Would it be difficult to add a toggle in the options menu that would allow players to switch the order, so that they can have both png and jpg in the image folder (perhaps with png being a full-body image with transparent background, and the jpg just being a normal photo), and go back and forth of what's displayed at their whim without having to move any files? Because right now, I'm having a lot of trouble deciding whether I like the photos or transparent backgrounds better, and it would be really nice if I could easily have both.
So, here's the thing you need to know about Unity and loading images on the fly (meaning it's not set in at compile time).

Jpgs and Pngs take non-trivial time to load in from a file (it has to load it in like a url image). Most of your 'loading time' for girlpacks at the start is portraits. And because a nontrivial number of girlpack creators like to make higher resolution portraits, those take even longer to load. Unity's way of handling images is weird--you don't treat them as images you treat them as image objects which have a sprite attached to it which, in turn, has a texture attached to it, that you construct by loading a url into a new texture object along with geometric data, which then replaces the old texture. Yes, unity2d treats everything like a 3d texture. I've even taken a lot of time to see if there's a better way of handling this, or faster way, for an unrelated personal project that has nothing to do with porn.

So, that said, what does this mean for me? This means that I would have to do one of two things:

1) I set up the code so that if you switch it over it reloads all the girlpacks anew, going through all the logic and setting them in each respective portrait sprite object for each of the girls and their 5 large portraits. This will cause a huge delay in runtime, as it will force a pause of the same length as the reinitialization every time you run.

2) I set up the code so that it checks for both, loads into 10 large portraits instead of 5, and then I go in and recode the portrait logic on every portrait object as well as GirlClass itself so that it can accomodate this on the fly without loading times.

I find neither of these options particularily desirable.
 
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rb813

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I guess I was thinking of it from the bias of me being a simple guy who doesn't mind 600x900 images, but I can see how that would be a pretty huge slowdown for someone who has hundreds of girlpacks with 4K resolution. Thanks for taking the time to explain, though.
 

CaptC

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EDIT: I noticed that CaptC's images folders often have multiple files for portrait_small. Does that get changed in the course of the game as well, or are they just alternate options for people to manually change if they prefer?
There are often multiple files for any of the portraits. They are there to facilitate manual changes for those with different preferences than myself. They don't get used by the game per se. Rename if you like one portrait over another.

My evolution regarding portraits has been ongoing, but I have always liked to simulate a strip show. Currently when I redo a pack to use transparent images, I try to:
  • Preserve history: Remove the background from all current .jpgs for the pack using adobe's free website. Discard ones that would require extensive manual effort. Keep but rename any existing portraits to follow my naming convention, with shots that don't quite fit my standard renamed with version numbers.
  • portrait_small.png is just a closeup face shot. portrait_small (1).png is a topless shot. Other portrait_small images are generally from other packmakers that don't quite fit my standard.
  • portrait.png is a full body shot, clothed. She can be in any kind of sexy pose, but I prefer to see her from head to feet, and I prefer the clothes be something pretty much anyone would wear on a busy public street.
  • portrait25.png is a full body lingerie shot, ranging from a panty flash to bra and panty to the infamous "hand bra".
  • portrait50.png is a full body, topless shot. She can actually be completely nude, but without visible genitalia.
  • portrait75.png is a full body, completely naked shot, and all the goods should be visible.
  • portrait100.png is as close to full body as I can come, with the girl performing some kind of sex act. If she only does girl/girl stuff, that is what I settle for, but I prefer boy/girl action. This category is the one most likely to have abbreviated, non-full body shots, because this is the kind of shot adobe has the most trouble with.
 
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rb813

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Remove the background from all current .jpgs for the pack using adobe's free website.
Ah, this is really good to know. I was thinking about making transparent sets with some of the girls I have that you either didn't have the transparent images for, or I just wanted to go in a different direction (for example, I wanted a Jasmine Caro set with all black hair), and my expectation was that I was gonna have to cut all the backgrounds out by hand using the freeform select tool in GIMP (not really a difficult process at the end of the day, but very tedious).
 

jggold

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Jun 22, 2019
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If you're interested, here is about 300 masked artwork folders for the packs -- some girls might be the same as CaptC's but there is a pdf attached to let you know who is in which download.

I try to keep the portrait styles consistent -- hair color, pre-augmentation (boob jobs or lip fillers), etc. -- where I can.

My system is slightly different -- portrait_small is nude mugshot (I've created clothed ones but haven't gotten around to uploading them yet); portrait is fully clothed (skirt or dress), 25 is lingerie, 50 is rearward facing, 75 is transparent or handbra and 100 is topless (or in a few cases, nude).
 
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rb813

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No judgment on anyone else's tastes, but I personally am a boob man, so I don't get turned on much by the rearward facing pose. I might poke through them for additional options on the other poses, though.
 

rb813

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I'd have to create a brand new object structure for how the portraits are done, and I honestly don't think girlpack creators want to be going through the work of setting up 11 different profile pics.
What about changing the structure of portrait_small so that it can have a 0/25/50/75/100 evolution as well? That wouldn't really be 11 different profile pics, because creators could just make a square version of the same five images (or they could just do a normal one and a naked/slutty one at 50 or 75).
 

CaptC

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I'm not sure it would add all that much, and would potentially be confusing. I like seeing the same small portrait throughout the game, to aid recognition on those screens where no textual name is displayed.

Plus, I personally dislike having a small portrait that is obviously cropped from a larger picture. When I update portraits, I discard one or the other version, depending upon what I need.

Similarly, I don't mind pics from multiple sets with different hair colors and styles. You likely will see multiple looks in the videos, after all.

But that's the beauty of this system. If you prefer different portraits/biographies/data values, just change it!
 
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rb813

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I noticed in the section of the TUSC main post that says how it's different from VC, it says "it doesn't use Unity, but is web-based (and thus support several video codecs like vp9 and x265)." What's the best/quickest way to find out what codec a video uses (if I'm getting clips from somewhere else, or that I made for something else)?
 

Disgruntler

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I noticed in the section of the TUSC main post that says how it's different from VC, it says "it doesn't use Unity, but is web-based (and thus support several video codecs like vp9 and x265)." What's the best/quickest way to find out what codec a video uses (if I'm getting clips from somewhere else, or that I made for something else)?
Use a video player which shows the codec information, like VLC.

For VC there's some quirks here--Unity uses the OS's video player so it makes codec-eligibility platform specific. Webm is the only format that works on all platforms, and only vp9 in VC. vp8 does not work.

Couldn't tell you which is required in TUSC.
 
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