What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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EloeM

Member
Jan 7, 2018
123
109
i have 80 [ and is not all what was uploaded ], and is just few secs, it is bit more then with just few, you can easy see that, nothing major, i presume when we get up to 100 or more this may be a problem, but on other hand, what you will do with so many girls :D [ rhetoric question :p ]
 

Klausus

Member
Game Developer
Feb 27, 2019
445
242
Thanks to all that created girl packs.

But without trying to sound negative, there are many packs where the girl stats are already maxed out and they are ridiculous cheap. Maybe iam the only one, but what is the use of a game when there is nothing to do then to watch porn? Porntube is better in doing that.
 
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Scaffie

Member
Aug 2, 2017
120
397
Thanks to all that created girl packs.

But without trying to sound negative, there are many packs where the girl stats are already maxed out and they are ridiculous cheap. Maybe iam the only one, but what is the use of a game when there is nothing to do then to watch porn? Porntube is better in doing that.
Do like me, go to jason folder and change values, openness to 0 and very expensive, you can change the price, etc etc etc
 
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khumak

Engaged Member
Oct 2, 2017
3,794
3,827
I'm kind of curious if Tobe ever found any stability issues to fix or if I just have a crap system. Haven't seen anyone else posting about crashes. I can still play just fine as long as I save periodically so not a huge issue, but I didn't have that problem with the previous version.
 

Tobe

Member
Game Developer
May 24, 2017
270
789
Thanks for the loading time answers!
That's a good bit of data. It also means that paxcks can be expanded in the future without impacting loading time too much.

I'm kind of curious if Tobe ever found any stability issues to fix or if I just have a crap system. Haven't seen anyone else posting about crashes. I can still play just fine as long as I save periodically so not a huge issue, but I didn't have that problem with the previous version.
I've been searching and I can't find any stability problem in my code.
I also looked through the crash reports you sent me and looked at the details of your error and the answer is this is a mystery... It seems that something is happening with Unity but I have no clue what. I also don't know why it would have started happening with the new version.
I'll keep looking into it. I did nothing in particular to fix your problem in the upcoming update, so it shouldn't be fixed. But since it suddenly appeared without any reason it might also disappear for no reason...
After the next update of the game, I'll also update my Unity so it might fix things.
Sorry about that!
 
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heinzkilo

New Member
Nov 26, 2017
8
0
hey, i have a Problem, if i click on recruit girls nothing seems to happen, is there a solution ore am i just dumb?
 

Tobe

Member
Game Developer
May 24, 2017
270
789
hey, i have a Problem, if i click on recruit girls nothing seems to happen, is there a solution ore am i just dumb?
This kind of bug happens if there is no "Girlpacks" folder in the main game folder.
Try creating it.

If it doesn't do it, maybe you recruited all the girls in your current save?

Edit: you could also try redownloading the game. Some problems have been fixed by that.
 

heinzkilo

New Member
Nov 26, 2017
8
0
This kind of bug happens if there is no "Girlpacks" folder in the main game folder.
Try creating it.

If it doesn't do it, maybe you recruited all the girls in your current save?
i just downloaded the game the first time and installed a few girl packs
 

khumak

Engaged Member
Oct 2, 2017
3,794
3,827
Thanks for the loading time answers!
That's a good bit of data. It also means that paxcks can be expanded in the future without impacting loading time too much.



I've been searching and I can't find any stability problem in my code.
I also looked through the crash reports you sent me and looked at the details of your error and the answer is this is a mystery... It seems that something is happening with Unity but I have no clue what. I also don't know why it would have started happening with the new version.
I'll keep looking into it. I did nothing in particular to fix your problem in the upcoming update, so it shouldn't be fixed. But since it suddenly appeared without any reason it might also disappear for no reason...
After the next update of the game, I'll also update my Unity so it might fix things.
Sorry about that!
Ok thanks for checking, and for replying. Maybe I'll get lucky and it'll just go away. I suspect I'll still be able to play regardless. Just need to save often enough to recover from whatever crashes I get.
 

Tobe

Member
Game Developer
May 24, 2017
270
789
Ok thanks for checking, and for replying. Maybe I'll get lucky and it'll just go away. I suspect I'll still be able to play regardless. Just need to save often enough to recover from whatever crashes I get.
I think I will add an autosave feature. Like at the beginning of every new day. This won't fix your problem but it'll give you a safety net.
 

khumak

Engaged Member
Oct 2, 2017
3,794
3,827
I think I will add an autosave feature. Like at the beginning of every new day. This won't fix your problem but it'll give you a safety net.
That would be great. Also if there are options that reduce memory utilization my guess would be that maybe I'm running out of VRAM or something and it's trying to access something in memory that isn't there anymore. Just a guess. I think my system ram should be fine (16GB), but my video card only has 4GB of VRAM. I wonder if anyone else with a crap video card is having issues (or not).
 

Tobe

Member
Game Developer
May 24, 2017
270
789
That would be great. Also if there are options that reduce memory utilization my guess would be that maybe I'm running out of VRAM or something and it's trying to access something in memory that isn't there anymore. Just a guess. I think my system ram should be fine (16GB), but my video card only has 4GB of VRAM. I wonder if anyone else with a crap video card is having issues (or not).
Could be. Does your game always crash during the work phase?

As a note, I have a crappy grpahic card too but it works fine for me. Although I don't play the game as much as I test it, so I'm not really an "average" user.
 
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khumak

Engaged Member
Oct 2, 2017
3,794
3,827
Could be. Does your game always crash during the work phase?

As a note, I have a crappy grpahic card too but it works fine for me. Although I don't play the game as much as I test it, so I'm not really an "average" user.
I can work for many days at a time without it crashing but when it does crash it's always during the work phase if that's what you mean. I can't really tell if it's related to specific options since there can be so many different things going on at once when it happens. I tried stuff like never enabling certain policies in case it was a particular thing that was repeatable but couldn't nail down any sort of repeatable pattern.

If I'm doing the save and reload thing I can do the same thing that crashed and have it not crash but that doesn't mean it's playing exactly the same video or generating exactly the same clients, etc.

The early part of the game does seem to be pretty stable for me so it could be something going on in an extended scene or a finishing move or something that I enable later. Or maybe something happens that starts to be unstable when I get to 5 or 6 stages or whatever.
 

Tobe

Member
Game Developer
May 24, 2017
270
789
I can work for many days at a time without it crashing but when it does crash it's always during the work phase if that's what you mean. I can't really tell if it's related to specific options since there can be so many different things going on at once when it happens. I tried stuff like never enabling certain policies in case it was a particular thing that was repeatable but couldn't nail down any sort of repeatable pattern.

If I'm doing the save and reload thing I can do the same thing that crashed and have it not crash but that doesn't mean it's playing exactly the same video or generating exactly the same clients, etc.

The early part of the game does seem to be pretty stable for me so it could be something going on in an extended scene or a finishing move or something that I enable later. Or maybe something happens that starts to be unstable when I get to 5 or 6 stages or whatever.
That's noted. I'll take a look at the work phase and the video players. It might be linked to a problem when loading a lot of them. Unity wasn't really designed to play 6 videos at a time so it might be because of that.

What I don't understand though is why it started happening in the last update and not before...
 
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Thornhill

Member
Sep 18, 2017
394
516
That's noted. I'll take a look at the work phase and the video players. It might be linked to a problem when loading a lot of them. Unity wasn't really designed to play 6 videos at a time so it might be because of that.

What I don't understand though is why it started happening in the last update and not before...
Perhaps it's the "new type of Unity " thing. The only problem i had with the game came with this new version.
 
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