In this case, it was bothering me already. This just gave me a bit of motivation to fix it faster.
You mean the bug with auto-zoom not working, even if this element is checked?
In this case, it was bothering me already. This just gave me a bit of motivation to fix it faster.
Yeah, the behavior has to do with how the space bar is not working for you. They're interrelated problems. I have it working in my dev build. Basically, you select the AutoZoom, and then you hit the spacebar to unpause it, but because the Autozoom button is the last thing you clicked, it clicks it again. Rinse/repeat.You mean the bug with auto-zoom not working, even if this element is checked?
Check the far left side of the loading screen.an autosave feature would would be really nice.
These are definitely some nice improvements to the booth game. They make dance and pose more useful in the later game stages. And , and if a client has a preferred finisher, it will be possible to select it more frequently. And the visual indicator without having to click around will be nice.First, mechanical change. Some finishers do not feel right to restrict to certain work types. (snip) Now--provided you've unlocked the policy and the girl is open enough--you can get appropriate finishers to the actual act performed. Seeing as I'm going in there, I'm changing the Look but Don't Touch ulty so that you can have Dance/Pose girls take a cumshot on their body. This should improve its utility and make it less 'invisible'.
Secondly, visual change. if a client has a preferred finisher (and the act that you're performing and policies and girl's openness allows for that finisher), that button will appear green instead of blue.
Doing so with age ranges is a lot more complicated than a comparison of hard traits, and would even require a bit of a rewrite of what's already there or some additional coding specific to this. It's not a bad idea from a play-feel angle, it's the implimentation that'd be rough. The reason it'd be more complicated has to do with how the segments would feel arbitrary, like, let's say you have one girl 23 and one girl 24. Logic would say they're in theme with each other, but that 24-year old isn't in theme with an 18-year old.These are definitely some nice improvements to the booth game. They make dance and pose more useful in the later game stages. And , and if a client has a preferred finisher, it will be possible to select it more frequently. And the visual indicator without having to click around will be nice.
I had an ideas on the theme nights. But I don't know if it would be practical to implement. Would a couple of age based themes be possible? Say, a cougar theme for age 35+, and college girl theme for ages 18-23? Modifying the JSON would be impractical but could you set a variable for that trait based on age ranges?
I mean, if we're just suggesting ideas for theme nights, why not have Criminal nights (only gespote), Connections night, Orgy Nights (all group--girls will participate regardless of openness), also sex nights, etc. Costume nights (all costume benefits doubled), Teaching Party (all girl openness and skill increases doubled). hmm... that's all I can think of right now.Doing so with age ranges is a lot more complicated than a comparison of hard traits, and would even require a bit of a rewrite of what's already there or some additional coding specific to this. It's not a bad idea from a play-feel angle, it's the implimentation that'd be rough. The reason it'd be more complicated has to do with how the segments would feel arbitrary, like, let's say you have one girl 23 and one girl 24. Logic would say they're in theme with each other, but that 24-year old isn't in theme with an 18-year old.
There's definately a way to do it, but right now, I'm leaning more towards 'pain in the ass' rather than 'gaining more awesome.' But I'm also a bit cranky and tired right now, and what is a pain in the ass now might not be a pain in the ass after a lot of coffee and a hot shower.
So this isn't a hard 'No' but more of a 'Maybe, depending on if I get in the mood, but no promises.'
Won't be in the next patch though.
UPDATE: I have discovered that if all your girls are dispatched you cannot use keybinds to swap zoom windows. I have changed the keybind behavior around so that this should no longer be a problem. I've also discovered that hitting up, down, 1, or tab when you have only one girl in your list does not display her stats as it does for more than 1. I've included handling for this case as wel.
What's your club level, and what's the % rate of your accountant, if any?Having an issue where I'm earning negative money each night. My costs aren't more than my profits, so not really sure what's happening
The amount of money that you make without an accountant goes down every time you upgrade your club, and can eventually lead to loss.Dont recall the number of the level, but it was Oral tier. Didn't have an accountant.
Hi Disgruntler. What do you need to add to the JSON to start as a Crown Jewel?*of course, if you set the girl to have the Crown Jewel trait in their JSON then they're going to automatically start as one of the 5 Crown Jewels, unless you have 6+ girls like that, in which case it'll randomly choose 5 and demote the rest to powerless.
"Power" = 25,Hi Disgruntler. What do you need to add to the JSON to start as a Crown Jewel?
Thank you.
Yeah, right now, broker doesn't save if you've used them or not this day. Wasn't a high priority fix for me because that was a lot of rep at the time.In the latest test version, you can get around the limit of one broker action per turn, by:
- Save your game.
- Exit the game.
- Restart the game, and load from the save.
- Bob's your uncle! The broker forgets that you already took an action with them this turn.
I'm compiling the next build and getting it uploaded as we speak.Will the game be developed further now after all ?