What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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Disgruntler

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Game Developer
May 2, 2021
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You mean the bug with auto-zoom not working, even if this element is checked?
Yeah, the behavior has to do with how the space bar is not working for you. They're interrelated problems. I have it working in my dev build. Basically, you select the AutoZoom, and then you hit the spacebar to unpause it, but because the Autozoom button is the last thing you clicked, it clicks it again. Rinse/repeat.

If I change the hotkey to something else--z or p in this case, then the space bar stops trying to do multiple things at once. It still occasionally will 'hit the last thing you hit' but without a reason to hit it, you won't do it. That's my fault--the spacebar functionality in game is something unintended and I'm looking for how to shut off the 'last thing pressed' behavior.

UPDATE:

I've gone in and did a pass on the Correct Finisher mechanic itself. Now that I'd acheived greater visibility, I decided it was not doing enough work. So, going forward:

1) It boosts the client's happiness significantly, leading to more rewards per tick during the finisher.

2) Anything that would boost past the happiness cap will end up going directly into an instant windfall of money, which will be communicated to you directly.

3) You will not need to target the client portrait with your mouse to see if it's max happiness, there will be a bar that fills to show total happiness--this also has the side effect of showing just how good your gains are.

4) This should make the three finisher-related ultimates feel a lot more desirable.

I'm also going to add in a new ultimate.
 
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Reactions: ChubberLang
Jul 26, 2018
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are you guys experiencing crashes with the latest build? an autosave feature would would be really nice. Though i admit i have have almost 300 girl packs and my computer is a potato
 
Mar 22, 2021
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First, mechanical change. Some finishers do not feel right to restrict to certain work types. (snip) Now--provided you've unlocked the policy and the girl is open enough--you can get appropriate finishers to the actual act performed. Seeing as I'm going in there, I'm changing the Look but Don't Touch ulty so that you can have Dance/Pose girls take a cumshot on their body. This should improve its utility and make it less 'invisible'.

Secondly, visual change. if a client has a preferred finisher (and the act that you're performing and policies and girl's openness allows for that finisher), that button will appear green instead of blue.
These are definitely some nice improvements to the booth game. They make dance and pose more useful in the later game stages. And , and if a client has a preferred finisher, it will be possible to select it more frequently. And the visual indicator without having to click around will be nice.

I had an ideas on the theme nights. But I don't know if it would be practical to implement. Would a couple of age based themes be possible? Say, a cougar theme for age 35+, and college girl theme for ages 18-23? Modifying the JSON would be impractical but could you set a variable for that trait based on age ranges?
 

Disgruntler

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May 2, 2021
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These are definitely some nice improvements to the booth game. They make dance and pose more useful in the later game stages. And , and if a client has a preferred finisher, it will be possible to select it more frequently. And the visual indicator without having to click around will be nice.

I had an ideas on the theme nights. But I don't know if it would be practical to implement. Would a couple of age based themes be possible? Say, a cougar theme for age 35+, and college girl theme for ages 18-23? Modifying the JSON would be impractical but could you set a variable for that trait based on age ranges?
Doing so with age ranges is a lot more complicated than a comparison of hard traits, and would even require a bit of a rewrite of what's already there or some additional coding specific to this. It's not a bad idea from a play-feel angle, it's the implimentation that'd be rough. The reason it'd be more complicated has to do with how the segments would feel arbitrary, like, let's say you have one girl 23 and one girl 24. Logic would say they're in theme with each other, but that 24-year old isn't in theme with an 18-year old.

There's definately a way to do it, but right now, I'm leaning more towards 'pain in the ass' rather than 'gaining more awesome.' But I'm also a bit cranky and tired right now, and what is a pain in the ass now might not be a pain in the ass after a lot of coffee and a hot shower.

So this isn't a hard 'No' but more of a 'Maybe, depending on if I get in the mood, but no promises.'

Won't be in the next patch though.

UPDATE: I have discovered that if all your girls are dispatched you cannot use keybinds to swap zoom windows. I have changed the keybind behavior around so that this should no longer be a problem. I've also discovered that hitting up, down, 1, or tab when you have only one girl in your list does not display her stats as it does for more than 1. I've included handling for this case as wel.
 
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ChubberLang

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Oct 1, 2017
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Doing so with age ranges is a lot more complicated than a comparison of hard traits, and would even require a bit of a rewrite of what's already there or some additional coding specific to this. It's not a bad idea from a play-feel angle, it's the implimentation that'd be rough. The reason it'd be more complicated has to do with how the segments would feel arbitrary, like, let's say you have one girl 23 and one girl 24. Logic would say they're in theme with each other, but that 24-year old isn't in theme with an 18-year old.

There's definately a way to do it, but right now, I'm leaning more towards 'pain in the ass' rather than 'gaining more awesome.' But I'm also a bit cranky and tired right now, and what is a pain in the ass now might not be a pain in the ass after a lot of coffee and a hot shower.

So this isn't a hard 'No' but more of a 'Maybe, depending on if I get in the mood, but no promises.'

Won't be in the next patch though.

UPDATE: I have discovered that if all your girls are dispatched you cannot use keybinds to swap zoom windows. I have changed the keybind behavior around so that this should no longer be a problem. I've also discovered that hitting up, down, 1, or tab when you have only one girl in your list does not display her stats as it does for more than 1. I've included handling for this case as wel.
I mean, if we're just suggesting ideas for theme nights, why not have Criminal nights (only gespote), Connections night, Orgy Nights (all group--girls will participate regardless of openness), also sex nights, etc. Costume nights (all costume benefits doubled), Teaching Party (all girl openness and skill increases doubled). hmm... that's all I can think of right now.

Also, how difficult would it be for the Brokers to have a 'Select-a-Trait' reward? (along with maybe a specialty change and some skill increases or money depending on stars). I find I'm looking for a specific trait and the rng will often blank me out. I want a hustle queen and no dice but here's 3 Gespote cousins. As more traits get added this could be more of an issue going forward. Not that the game is insurmountable without them. Plus it'll be useful in the late game too as you seek out more Life Coaches and Hot Teachers.

Just some suggestions for you. Feel free to ignore them. :D
 

RuseMcOoze

New Member
Jun 18, 2019
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Having an issue where I'm earning negative money each night. My costs aren't more than my profits, so not really sure what's happening
 

Disgruntler

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Game Developer
May 2, 2021
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Having an issue where I'm earning negative money each night. My costs aren't more than my profits, so not really sure what's happening
What's your club level, and what's the % rate of your accountant, if any?
 

Disgruntler

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Game Developer
May 2, 2021
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Dont recall the number of the level, but it was Oral tier. Didn't have an accountant.
The amount of money that you make without an accountant goes down every time you upgrade your club, and can eventually lead to loss.

An accountant can change those losses into gains, becoming another profit source.

Getting it turned around in tier 4/5 can be rough but not impossible. If you have a Hustle Queen, PHD, or Nicole, park them in that stat. The time they've spent working for you in the booths will give them a good bonus to their ability in that role, and it only requires a club familiarity of 17 to boost one of those three to 100%+. Once you have 100%+, you'll solve your moneyloss problem.
 

R.O.

New Member
Sep 12, 2017
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*of course, if you set the girl to have the Crown Jewel trait in their JSON then they're going to automatically start as one of the 5 Crown Jewels, unless you have 6+ girls like that, in which case it'll randomly choose 5 and demote the rest to powerless.
Hi Disgruntler. What do you need to add to the JSON to start as a Crown Jewel?
Thank you.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
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Hi Disgruntler. What do you need to add to the JSON to start as a Crown Jewel?
Thank you.
"Power" = 25,

This should shortlist them to be a CJ in CJ mode, but they will be corrected to trait-less in non-CJ play.

It will not permit you to recruit them through non-CJ means and retain the CJ trait.
 

CaptC

Active Member
Nov 20, 2019
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In the latest test version, you can get around the limit of one broker action per turn, by:
  • Save your game.
  • Exit the game.
  • Restart the game, and load from the save.
  • Bob's your uncle! The broker forgets that you already took an action with them this turn.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,059
1,141
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In the latest test version, you can get around the limit of one broker action per turn, by:
  • Save your game.
  • Exit the game.
  • Restart the game, and load from the save.
  • Bob's your uncle! The broker forgets that you already took an action with them this turn.
Yeah, right now, broker doesn't save if you've used them or not this day. Wasn't a high priority fix for me because that was a lot of rep at the time.

Gives me an opportunity to revisit something though with the Brokers though.

So Brokers should now check to see if you have someone with 3 days left on their contract, which means you've hired someone that day, rather than simply using a static boolean. On top of this, I want Brokers to 'play nicer' with CJ, so if you're not using Brokers constantly, their prices should get a bit cheaper.

Will do a test tonight to see if this is viable, and if so, the new patch might be ready for prime time. Mostly the balance tweaks discussed earlier, but there's a few things I want to make sure are where I want them.
 
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