Could be a big "already on the list" but:
- If I understand it right you plan to have the Girls earn their own money(implemented) and have running costs for them? Then I hope you will add a filter to sort them by how much they have and the possibility to have the "poor" one in front so I can easily "grab the first 8"
It shouldn't be a problem to do something like that.
- the lounge is still sorted depending on how you sort your list when picking Girls for the night. Should always be the least openness at the top, maybe girls with open lessons before that.
I'll disagree that it 'should always be least openness' but there is opportunity for better filtering options to use for lessons (and other improvements in general. My priority for openness training, for example, is generally 'closest to 25' or 'a girl I can promote to the next tier of acts' (if I care, honestly, the lounge ceases to be something I invest in after the early drive to 25, which is something I want to look at.)
-when running the booths it autoselects the newest customer, would be nice if it stays on the customer until he gets a girl instead of jumping to the next one before I get the chance to tab to a girl with enough openness for him
The keybinds are based on the booth. So if you have a customer in booth 3, the keybind to assign a girl is always going to be e, regardless if another customer appears in booth 4 (hotkey a)
I get that those are all small Qol things for the early/mid-game with low priority, but I wanted to at least mention them.
Keep up the good work.
I don't mind feedback like this at all. People see things with different eyes than me, and ultimately I want people to enjoy the time spent.
The in-game description of "On-Floor Manager" doesn't say anything about them being removed from the list at all.
Thank you for pointing out this oversight, and I've gone ahead and changed the description for future builds.