What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


Results are only viewable after voting.

rb813

Well-Known Member
Aug 28, 2018
1,588
1,099
326
somebody correct me if I am wrong, but VCHH recognizes the .png file over the .jpg file
I don't think that's the case, at least not in the .1 version. I downloaded pack, which has a portrait_small.jpg and a portrait_small.png, but the png is actually just the game's icon, so I would've noticed if that had shown up as her portrait.

I also want to point you to this game's twin - The Ultimate Stripper Club (TUSC) if you haven't checked that one out yet.
I have heard of it, I haven't tried it out yet (figured I'd just focus on this one while it was still fresh, and have a new experience to look forward to later). Can you tell me what the major differences are between the two games?
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,059
1,141
229
but VCHH recognizes the .png file over the .jpg file, so if you wanted the .jpg instead then you would have to rename the .png, etc.
The other way around. It tries to load the jpg and if that fails it loads the png.

(Yes I actually had to go manually look to verify--the order is arbitrary.)
 

rb813

Well-Known Member
Aug 28, 2018
1,588
1,099
326
the order is arbitrary
Would it be difficult to add a toggle in the options menu that would allow players to switch the order, so that they can have both png and jpg in the image folder (perhaps with png being a full-body image with transparent background, and the jpg just being a normal photo), and go back and forth of what's displayed at their whim without having to move any files? Because right now, I'm having a lot of trouble deciding whether I like the photos or transparent backgrounds better, and it would be really nice if I could easily have both.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,059
1,141
229
Would it be difficult to add a toggle in the options menu that would allow players to switch the order, so that they can have both png and jpg in the image folder (perhaps with png being a full-body image with transparent background, and the jpg just being a normal photo), and go back and forth of what's displayed at their whim without having to move any files? Because right now, I'm having a lot of trouble deciding whether I like the photos or transparent backgrounds better, and it would be really nice if I could easily have both.
So, here's the thing you need to know about Unity and loading images on the fly (meaning it's not set in at compile time).

Jpgs and Pngs take non-trivial time to load in from a file (it has to load it in like a url image). Most of your 'loading time' for girlpacks at the start is portraits. And because a nontrivial number of girlpack creators like to make higher resolution portraits, those take even longer to load. Unity's way of handling images is weird--you don't treat them as images you treat them as image objects which have a sprite attached to it which, in turn, has a texture attached to it, that you construct by loading a url into a new texture object along with geometric data, which then replaces the old texture. Yes, unity2d treats everything like a 3d texture. I've even taken a lot of time to see if there's a better way of handling this, or faster way, for an unrelated personal project that has nothing to do with porn.

So, that said, what does this mean for me? This means that I would have to do one of two things:

1) I set up the code so that if you switch it over it reloads all the girlpacks anew, going through all the logic and setting them in each respective portrait sprite object for each of the girls and their 5 large portraits. This will cause a huge delay in runtime, as it will force a pause of the same length as the reinitialization every time you run.

2) I set up the code so that it checks for both, loads into 10 large portraits instead of 5, and then I go in and recode the portrait logic on every portrait object as well as GirlClass itself so that it can accomodate this on the fly without loading times.

I find neither of these options particularily desirable.
 
  • Thinking Face
Reactions: rb813

rb813

Well-Known Member
Aug 28, 2018
1,588
1,099
326
I guess I was thinking of it from the bias of me being a simple guy who doesn't mind 600x900 images, but I can see how that would be a pretty huge slowdown for someone who has hundreds of girlpacks with 4K resolution. Thanks for taking the time to explain, though.
 

CaptC

Active Member
Nov 20, 2019
655
1,354
235
EDIT: I noticed that CaptC's images folders often have multiple files for portrait_small. Does that get changed in the course of the game as well, or are they just alternate options for people to manually change if they prefer?
There are often multiple files for any of the portraits. They are there to facilitate manual changes for those with different preferences than myself. They don't get used by the game per se. Rename if you like one portrait over another.

My evolution regarding portraits has been ongoing, but I have always liked to simulate a strip show. Currently when I redo a pack to use transparent images, I try to:
  • Preserve history: Remove the background from all current .jpgs for the pack using adobe's free website. Discard ones that would require extensive manual effort. Keep but rename any existing portraits to follow my naming convention, with shots that don't quite fit my standard renamed with version numbers.
  • portrait_small.png is just a closeup face shot. portrait_small (1).png is a topless shot. Other portrait_small images are generally from other packmakers that don't quite fit my standard.
  • portrait.png is a full body shot, clothed. She can be in any kind of sexy pose, but I prefer to see her from head to feet, and I prefer the clothes be something pretty much anyone would wear on a busy public street.
  • portrait25.png is a full body lingerie shot, ranging from a panty flash to bra and panty to the infamous "hand bra".
  • portrait50.png is a full body, topless shot. She can actually be completely nude, but without visible genitalia.
  • portrait75.png is a full body, completely naked shot, and all the goods should be visible.
  • portrait100.png is as close to full body as I can come, with the girl performing some kind of sex act. If she only does girl/girl stuff, that is what I settle for, but I prefer boy/girl action. This category is the one most likely to have abbreviated, non-full body shots, because this is the kind of shot adobe has the most trouble with.
 
  • Like
Reactions: rb813

rb813

Well-Known Member
Aug 28, 2018
1,588
1,099
326
Remove the background from all current .jpgs for the pack using adobe's free website.
Ah, this is really good to know. I was thinking about making transparent sets with some of the girls I have that you either didn't have the transparent images for, or I just wanted to go in a different direction (for example, I wanted a Jasmine Caro set with all black hair), and my expectation was that I was gonna have to cut all the backgrounds out by hand using the freeform select tool in GIMP (not really a difficult process at the end of the day, but very tedious).
 

jggold

Member
Jun 22, 2019
398
942
281
If you're interested, here is about 300 masked artwork folders for the packs -- some girls might be the same as CaptC's but there is a pdf attached to let you know who is in which download.

I try to keep the portrait styles consistent -- hair color, pre-augmentation (boob jobs or lip fillers), etc. -- where I can.

My system is slightly different -- portrait_small is nude mugshot (I've created clothed ones but haven't gotten around to uploading them yet); portrait is fully clothed (skirt or dress), 25 is lingerie, 50 is rearward facing, 75 is transparent or handbra and 100 is topless (or in a few cases, nude).
 
  • Like
Reactions: rb813

rb813

Well-Known Member
Aug 28, 2018
1,588
1,099
326
No judgment on anyone else's tastes, but I personally am a boob man, so I don't get turned on much by the rearward facing pose. I might poke through them for additional options on the other poses, though.
 

rb813

Well-Known Member
Aug 28, 2018
1,588
1,099
326
I'd have to create a brand new object structure for how the portraits are done, and I honestly don't think girlpack creators want to be going through the work of setting up 11 different profile pics.
What about changing the structure of portrait_small so that it can have a 0/25/50/75/100 evolution as well? That wouldn't really be 11 different profile pics, because creators could just make a square version of the same five images (or they could just do a normal one and a naked/slutty one at 50 or 75).
 

CaptC

Active Member
Nov 20, 2019
655
1,354
235
I'm not sure it would add all that much, and would potentially be confusing. I like seeing the same small portrait throughout the game, to aid recognition on those screens where no textual name is displayed.

Plus, I personally dislike having a small portrait that is obviously cropped from a larger picture. When I update portraits, I discard one or the other version, depending upon what I need.

Similarly, I don't mind pics from multiple sets with different hair colors and styles. You likely will see multiple looks in the videos, after all.

But that's the beauty of this system. If you prefer different portraits/biographies/data values, just change it!
 
  • Like
Reactions: rb813

rb813

Well-Known Member
Aug 28, 2018
1,588
1,099
326
I noticed in the section of the TUSC main post that says how it's different from VC, it says "it doesn't use Unity, but is web-based (and thus support several video codecs like vp9 and x265)." What's the best/quickest way to find out what codec a video uses (if I'm getting clips from somewhere else, or that I made for something else)?
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,059
1,141
229
I noticed in the section of the TUSC main post that says how it's different from VC, it says "it doesn't use Unity, but is web-based (and thus support several video codecs like vp9 and x265)." What's the best/quickest way to find out what codec a video uses (if I'm getting clips from somewhere else, or that I made for something else)?
Use a video player which shows the codec information, like VLC.

For VC there's some quirks here--Unity uses the OS's video player so it makes codec-eligibility platform specific. Webm is the only format that works on all platforms, and only vp9 in VC. vp8 does not work.

Couldn't tell you which is required in TUSC.
 
  • Like
Reactions: rb813

Vicissitudo

Member
Jun 23, 2020
176
298
184
Haven't played this game in a long while and I see many progresses has been made, which is really nice!

I've started playing Scramble with Crown Jewels and looks interesting. Surely increases the game's durability and sets some goals.

If I may name some things I'd improve:

1 - Some policies start when shouldn't. Way too often happens to see Foreplay scenes starting when just Pose is selected.
2 - Allow to resign investor contracts and start new ones. Maybe with some penalties/losses?
3 - Probably Brokers' tasks should last longer. 3 days is usually what you spend resting the girls, it's too easy to achieve.
4 - A filter to find the Crown Jewels once the girls pool is wide enough to forget who's who. Maybe there could be different "jewels levels"? Like bronze, silver, gold, where they provide different benefits and have different costs as well. Or require different tasks to unlock them... just thinking loud.
5 - It is possible to retire a girl from performing. What's the purpose of that? Also there is no coming back from this except firing and hiring her again.

Also if you may ever need icons, editings or anything concerning gfx and ui design I'd be pleased to help!

Can't wait to see further improvements, keep it up!
 
Last edited:
  • Like
Reactions: rb813

Generico Zayn

New Member
Jul 23, 2017
14
14
205
Is it a bug when a girl won't go above 0 openness from Dancing, or Lounge lessons?
Will using the Negotiator increase this girls Openness? (Not even sure if the Negotiator will work on this girl, too early in the playthrough to afford it.)
 

DudeBro79

Member
Jun 8, 2020
436
327
206
Is it a bug when a girl won't go above 0 openness from Dancing, or Lounge lessons?
Will using the Negotiator increase this girls Openness? (Not even sure if the Negotiator will work on this girl, too early in the playthrough to afford it.)
If the girl has "Brat" as her ability, she'll only gain openness from the Negotiator. Negotiator costs when using them on her are discounted to compensate, and she gains large chunks of openness at a time.
 
  • Like
Reactions: rb813

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,059
1,141
229
Haven't played this game in a long while and I see many progresses has been made, which is really nice!

I've started playing Scramble with Crown Jewels and looks interesting. Surely increases the game's durability and sets some goals.

If I may name some things I'd improve:

1 - Some policies start when shouldn't. Way too often happens to see Foreplay scenes starting when just Pose is selected.
Intended behavior for Booth Bunnies.

2 - Allow to resign investor contracts and start new ones. Maybe with some penalties/losses?
Been considering what to do about investor contracts to make them friendlier.

3 - Probably Brokers' tasks should last longer. 3 days is usually what you spend resting the girls, it's too easy to achieve.
3 days is because you have 3 slots. Longer than that and you end up messing up with the hiring rhythm. It was originally 4, and that wasn't working out.

4 - A filter to find the Crown Jewels once the girls pool is wide enough to forget who's who. Maybe there could be different "jewels levels"? Like bronze, silver, gold, where they provide different benefits and have different costs as well. Or require different tasks to unlock them... just thinking loud.
Backburner.

5 - It is possible to retire a girl from performing. What's the purpose of that? Also there is no coming back from this except firing and hiring her again.
Retirement is specifically for when you have too many girls to work and you want certain girls to stay out of the way of the workflow. It's a quality of life thing--all it does is remove them from work.

Also if you may ever need icons, editings or anything concerning gfx and ui design I'd be pleased to help!

Can't wait to see further improvements, keep it up!
 
  • Like
Reactions: Vicissitudo

CaptC

Active Member
Nov 20, 2019
655
1,354
235
Also, in some cases it might just be that people put a foreplay clip in a pose folder, possibly?
Certainly possible, but Vicissitudo said it happens a lot. Video mistyping does happen, but I suspect Disgruntler has the right diagnosis.
 
  • Like
Reactions: Vicissitudo
4.40 star(s) 48 Votes