I really very enjoyed the idea, the beautiful art and the humor of this game. The protagonist evokes a pleasant impression of a rather eccentric, but quite sound person in his judgments*. (I would like to remind, that the most interesting trickster-like characters in the main role usually need to be unusual enough to maintain interest and be able to surprise, but not be completely insane, so that the plot does not turn into a hodgepodge of random events generated by the madness of the protagonist). In terms of gameplay, this is a nicely modified VX Ace RPG Maker.
Of the minuses of the gameplay (including bugs), I can note:
1) That pressing a counter/dodge while its effect is still active cancels it, causing damage to be taken where it shouldn't be.
2) The fact that all non-unique opponents are passed without damage and loss of mana, which makes any mini-games with them (mini-stealth in the showers and a game in the dining room, as an example) absolutely meaningless, since all non-unique opponents in the gameplay sense are just walking bags with free experience, killed without any losses, in a couple of the same moves, regardless of the enemy (which also makes all consumables in the game "boss-only").
3) An energy drink is bought from a rat for 10 and sold for 25, which leads to infinite money after a couple of transactions.
4) The game will not bring up the menu when pressing x / escape after a fight with three reptilian women (perhaps this fight should occur after pressing all three buttons, because of which the game does not work correctly?).
*5) The ability of the protagonist to rape and stuff into inventory (with jokes that the item is useless, but weighs little) his opponents, less than an hour after the tragic death of his (perhaps the only) friend, that looks too insane (the hero does not give the impression of a complete madman at the beginning of the game and I would like to see some kind of progression of his madness/corruption before he begins to do things as dubious, as in terms of his own survival (as to carry his defeated opponents with him), and in terms of morality (as to joke about it in a non-sarcastic manner immediately after the death of his friend, for whose life the hero risked his own (the problem here is not even in the excessive gloominess of this, but rather in violation of immersion, since the hero too quickly (instantly) goes from grief from the death of a friend and an oath to take revenge to stupid jokes about those whom he swore to take revenge on))). Such a quick change of tone is acceptable if you want to do a black comedy, but too exaggerated if you want to do an erotic thriller with black humor.
6) Too high randomness factor in fights (pink girl can kill you in a couple of turns just by applying poison, or die without causing damage thanks to counterattacks/dodges and triggering bleeding). However, this has been a common problem in the RPG genre since the days when DnD-like game creators decided that the ability to solve 90% of game situations in a single player game with the ability to save with a virtual die roll is a good idea (although subsequently the randomness factor has been significantly reduced and in RPG-Maker games it is mainly a 5% dodge/crit chance + total randomness of attacks on enemies without a mana system (the enemy can use its best attack 5 times in a row, starting from the first turn, or do not use it even once per battle)).
?) I'm not sure if it's a problem, since my eyesight is quite bad, but I spent some time looking for a rat in the library.
Good luck with your game! And just out of curiosity, I assume that the developer/s of this game is a Pole? (I just like to try to guess the origin of products and arts, such as video games).
P.S.
I didn't finish the current version because I really liked the game idea, but the game lacks polish (freezing in the blood pool area, the critical menu bug mentioned above, etc.) and I would like to replay the next version from scratch to enjoy the content more.
[I apologize for possibly incorrect punctuation, as I like to use long sentences in my speech, and English spelling rules are different from my native ones (I consult with Google translator about spelling, but he puts suspiciously few commas in adverbial phrases and complex sentences).]