The difficult part of getting releases out is finding a stopping point where I can button up all the current things I'm working on to get a build out.
I keep forgetting to write down what I'm doing because I'm busy doing other stuff so the actual changelog is a bit slim.
A few things are not done yet, including:
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I mean, if it's not done then it's not done. Get all the stuff you planned on getting done and working first, then check if it's ready for a release. If you just rush through chances are very likely that you'll be releasing a version that's filled with content with unfinished signboards, bugs and gaps at the corners. It's not going to be enjoyable playing a release like that, i would think. No reason to rush a release for that, at least that's my two cents on it