- May 5, 2017
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I plan to go through and make mention of swollen stomachs, cock type and tails when I do a run through of sex.You don't have permission to view the spoiler content. Log in or register now.
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1. Anything that is not native to a human is going to be listed as a mutation. They're the baseline of which all other races are measured.
2. That shouldn't be possible but random mutations are technically canon in the lore of the game, some people have random mutations due to inhuman ancestors. I may add a random mutation to character creation in the future once I balance all of the stats for them.
3. Mutations are going to be a generally unpleasant experience and are not something that can just naturally happen to the player. Getting captured and enslaved by wolves or goblins has them slowly change you to be more useful to them, with goblins turning you into a goblin and wolves making you more receptive to breeding.
The feline one is going to be the most gentle as you're just eating a magical fruit and the most violent is the wolf which rips you to shreds like every werewolf movie ever.
There's going to be some stat penalties for a limited duration due to the pain but it will fade after a day or two. Having too many different racial mutations at once can kill you, reverting you back to the race you were born as.
The chimera going mad in the demon library is a going to be expanded upon as a cautionary tale to not go overboard with mutations.
Alchemical Mutations are the ones the player chooses to create and cause no pain, but do require semen which will be an item later. Harvest and distill feline or wolf semen to get the Larger Litters mutation which will increase your chance of multiple children, gain Cat Ears for better alchemy crafting, ect.
Odd, I tested that event and it worked. Here's a bugfix version.